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authoryexo <yexo@openttd.org>2009-09-07 13:38:57 +0000
committeryexo <yexo@openttd.org>2009-09-07 13:38:57 +0000
commitec63a0fc142b7013f249e762696e9cb662c1d3f2 (patch)
tree68760360e01c871eb36453197654f0c36dc52170 /src/table/tree_land.h
parent6e3591700fd1543a91c067624b15ee927cca996e (diff)
downloadopenttd-ec63a0fc142b7013f249e762696e9cb662c1d3f2.tar.xz
(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
Diffstat (limited to 'src/table/tree_land.h')
-rw-r--r--src/table/tree_land.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/table/tree_land.h b/src/table/tree_land.h
index d65282c90..64757267e 100644
--- a/src/table/tree_land.h
+++ b/src/table/tree_land.h
@@ -12,13 +12,6 @@
#ifndef TREE_LAND_H
#define TREE_LAND_H
-static const SpriteID _tree_sprites_1[] = {
- SPR_FLAT_1_QUART_SNOWY_TILE,
- SPR_FLAT_2_QUART_SNOWY_TILE,
- SPR_FLAT_3_QUART_SNOWY_TILE,
- SPR_FLAT_SNOWY_TILE
-};
-
static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};