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authorJMcKiern <jmckiern@tcd.ie>2019-09-29 21:27:32 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-09-29 21:27:32 +0100
commit04f659e768486da4fc73a97a633f140d9733bf78 (patch)
tree7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/table/sprites.h
parent316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff)
downloadopenttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz
Fix: Some typos found using codespell
Diffstat (limited to 'src/table/sprites.h')
-rw-r--r--src/table/sprites.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 5f5aa4705..a0e068f8f 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -27,10 +27,10 @@
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbreviations when their meaning is clear or
- * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVIATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
- * 30 characters in length. If your editor doen't help you simplifying your work,
+ * 30 characters in length. If your editor doesn't help you simplifying your work,
* get a proper editor. If your Operating Systems don't have any decent editors,
* get a proper Operating System.
*