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author | Patric Stout <truebrain@openttd.org> | 2021-07-09 21:16:03 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-09 21:16:03 +0200 |
commit | 8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515 (patch) | |
tree | 232daba5b6f77f8ae33191c0b88dd21ef662a1c1 /src/table/settings/script_settings.ini | |
parent | d9ca9ca55571829af88429147e20bf0734e07e2d (diff) | |
download | openttd-8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515.tar.xz |
Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
Diffstat (limited to 'src/table/settings/script_settings.ini')
-rw-r--r-- | src/table/settings/script_settings.ini | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/table/settings/script_settings.ini b/src/table/settings/script_settings.ini new file mode 100644 index 000000000..2d3531939 --- /dev/null +++ b/src/table/settings/script_settings.ini @@ -0,0 +1,112 @@ +; This file is part of OpenTTD. +; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. +; + +; Script settings as stored in the main configuration file ("openttd.cfg") +; and in the savegame PATS chunk. + +[pre-amble] +static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"}; + +static const SettingVariant _script_settings_table[] = { +[post-amble] +}; +[templates] +SDT_BOOL = SDT_BOOL(GameSettings, $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), +SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup), +SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), + +[validation] +SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); +SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); + +[defaults] +flags = SF_NONE +interval = 0 +str = STR_NULL +strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT +strval = STR_NULL +pre_cb = nullptr +post_cb = nullptr +load = nullptr +from = SL_MIN_VERSION +to = SL_MAX_VERSION +cat = SC_ADVANCED +extra = 0 +startup = false + + +[SDT_OMANY] +var = script.settings_profile +type = SLE_UINT8 +from = SLV_178 +flags = SF_GUI_DROPDOWN +def = SP_EASY +min = SP_EASY +max = SP_HARD +full = _settings_profiles +str = STR_CONFIG_SETTING_AI_PROFILE +strhelp = STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT +strval = STR_CONFIG_SETTING_AI_PROFILE_EASY +cat = SC_BASIC + +[SDT_VAR] +var = script.script_max_opcode_till_suspend +type = SLE_UINT32 +from = SLV_107 +flags = SF_NEWGAME_ONLY +def = 10000 +min = 500 +max = 250000 +interval = 2500 +str = STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES +strhelp = STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT +strval = STR_JUST_COMMA +cat = SC_EXPERT + +[SDT_VAR] +var = script.script_max_memory_megabytes +type = SLE_UINT32 +from = SLV_SCRIPT_MEMLIMIT +flags = SF_NEWGAME_ONLY +def = 1024 +min = 8 +max = 8192 +interval = 8 +str = STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY +strhelp = STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT +strval = STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE +cat = SC_EXPERT + +[SDT_BOOL] +var = ai.ai_in_multiplayer +def = true +str = STR_CONFIG_SETTING_AI_IN_MULTIPLAYER +strhelp = STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT +cat = SC_BASIC + +[SDT_BOOL] +var = ai.ai_disable_veh_train +def = false +str = STR_CONFIG_SETTING_AI_BUILDS_TRAINS +strhelp = STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT + +[SDT_BOOL] +var = ai.ai_disable_veh_roadveh +def = false +str = STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES +strhelp = STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT + +[SDT_BOOL] +var = ai.ai_disable_veh_aircraft +def = false +str = STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT +strhelp = STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT + +[SDT_BOOL] +var = ai.ai_disable_veh_ship +def = false +str = STR_CONFIG_SETTING_AI_BUILDS_SHIPS +strhelp = STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT |