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authoralberth <alberth@openttd.org>2011-03-06 10:35:40 +0000
committeralberth <alberth@openttd.org>2011-03-06 10:35:40 +0000
commit02bf850d95c5755677c5839ace3500859a73b7be (patch)
tree844bae8fc72279b6bc73f3213f30c41dc811690d /src/table/settings.ini
parentdb6121f361df86c6f961938db5cce0f8a23e923d (diff)
downloadopenttd-02bf850d95c5755677c5839ace3500859a73b7be.tar.xz
(svn r22209) -Codechange: Move function declarations from settings.h.preamble to the ini file that uses it.
Diffstat (limited to 'src/table/settings.ini')
-rw-r--r--src/table/settings.ini40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 7e7f844dd..dca140999 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -7,6 +7,46 @@
;
[pre-amble]
+/* Begin - Callback Functions for the various settings */
+static bool v_PositionMainToolbar(int32 p1);
+static bool v_PositionStatusbar(int32 p1);
+static bool PopulationInLabelActive(int32 p1);
+static bool RedrawScreen(int32 p1);
+static bool RedrawSmallmap(int32 p1);
+static bool InvalidateStationBuildWindow(int32 p1);
+static bool InvalidateBuildIndustryWindow(int32 p1);
+static bool CloseSignalGUI(int32 p1);
+static bool InvalidateTownViewWindow(int32 p1);
+static bool DeleteSelectStationWindow(int32 p1);
+static bool UpdateConsists(int32 p1);
+static bool TrainAccelerationModelChanged(int32 p1);
+static bool RoadVehAccelerationModelChanged(int32 p1);
+static bool TrainSlopeSteepnessChanged(int32 p1);
+static bool RoadVehSlopeSteepnessChanged(int32 p1);
+static bool DragSignalsDensityChanged(int32);
+static bool TownFoundingChanged(int32 p1);
+static bool DifficultyReset(int32 level);
+static bool DifficultyChange(int32);
+static bool DifficultyNoiseChange(int32 i);
+static bool MaxNoAIsChange(int32 i);
+static bool CheckRoadSide(int p1);
+static bool CheckFreeformEdges(int32 p1);
+static bool ChangeDynamicEngines(int32 p1);
+static bool StationCatchmentChanged(int32 p1);
+static bool InvalidateVehTimetableWindow(int32 p1);
+static bool InvalidateCompanyLiveryWindow(int32 p1);
+static bool InvalidateNewGRFChangeWindows(int32 p1);
+static bool InvalidateIndustryViewWindow(int32 p1);
+static bool RedrawTownAuthority(int32 p1);
+
+#ifdef ENABLE_NETWORK
+static bool UpdateClientName(int32 p1);
+static bool UpdateServerPassword(int32 p1);
+static bool UpdateRconPassword(int32 p1);
+static bool UpdateClientConfigValues(int32 p1);
+#endif /* ENABLE_NETWORK */
+/* End - Callback Functions for the various settings */
+
/* Some settings do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame.