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author | belugas <belugas@openttd.org> | 2007-02-21 02:22:43 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-02-21 02:22:43 +0000 |
commit | 011ef28e4725180c55b9a7c4f7b1418c844c2072 (patch) | |
tree | d4e3de75d0a2b45871683afdcf9f9343ad9e036f /src/table/industry_land.h | |
parent | 3d581f4f894293f45666220de78651ba6b9a7d1c (diff) | |
download | openttd-011ef28e4725180c55b9a7c4f7b1418c844c2072.tar.xz |
(svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of IndustryTileSPec, the alter ego of IndustrySpec.
It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come
Diffstat (limited to 'src/table/industry_land.h')
-rw-r--r-- | src/table/industry_land.h | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/table/industry_land.h b/src/table/industry_land.h index ae311b62c..cb8174fa2 100644 --- a/src/table/industry_land.h +++ b/src/table/industry_land.h @@ -961,34 +961,6 @@ N, N, N, N, N, N, N, #undef N -/** - * The indices into this table are the ones as described by - * the enum with GFX_*s in industry_map.h. - */ -static const byte _industry_section_bits[NUM_INDUSTRY_GFXES] = { - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 4, 2, 16, 16, 16, 16, // <- temperate bank - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 4, 2, 16, 16, 16, 16, 16, // <- sub-arctic/sub-tropical bank - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, -}; /** * When true, the tile has to be drawn using the animation |