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author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/table/bridge_land.h | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/table/bridge_land.h')
-rw-r--r-- | src/table/bridge_land.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/table/bridge_land.h b/src/table/bridge_land.h index f1ff8b415..4f6f94bb0 100644 --- a/src/table/bridge_land.h +++ b/src/table/bridge_land.h @@ -13,7 +13,7 @@ * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. * n defines the number of the bridge type, m the number of the section. the highest m for * each bridge set defines the heads.<br> - * Sprites for middle secionts are arranged in groups of four, the elements are: + * Sprites for middle sections are arranged in groups of four, the elements are: * <ol><li>Element containing the track. This element is logically behind the vehicle.</li> * <li>Element containing the structure that is logically between the vehicle and the camera</li> * <li>Element containing the pylons.</li></ol> @@ -729,7 +729,7 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = { /** * Describes the data that defines each bridge in the game - * @param y year of availablity + * @param y year of availability * @param mnl minimum length (not counting bridge heads) * @param mxl maximum length (not counting bridge heads) * @param p price multiplier @@ -745,7 +745,7 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = { const BridgeSpec _orig_bridge[] = { /* - year of availablity + year of availability | minimum length | | maximum length | | | price multiplier |