summaryrefslogtreecommitdiff
path: root/src/table/autorail.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/table/autorail.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/table/autorail.h')
-rw-r--r--src/table/autorail.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/table/autorail.h b/src/table/autorail.h
new file mode 100644
index 000000000..d94747ec1
--- /dev/null
+++ b/src/table/autorail.h
@@ -0,0 +1,72 @@
+/* $Id$ */
+
+/* Rail selection types (directions):
+ * / \ / \ / \ / \ / \ / \
+ * / /\ /\ \ /===\ / \ /| \ / |\
+ * \/ / \ \/ \ / \===/ \| / \ |/
+ * \ / \ / \ / \ / \ / \ /
+ * 0 1 2 3 4 5
+ */
+
+// mark invalid tiles red
+#define RED(c) c | PALETTE_SEL_TILE_RED
+
+// table maps each of the six rail directions and tileh combinations to a sprite
+// invalid entries are required to make sure that this array can be quickly accessed
+static const int _AutorailTilehSprite[][6] = {
+// type 0 1 2 3 4 5
+ { 0, 8, 16, 25, 34, 42 }, // tileh = 0
+ { 5, 13, RED(22), RED(31), 35, 42 }, // tileh = 1
+ { 5, 10, 16, 26, RED(38), RED(46) }, // tileh = 2
+ { 5, 9, RED(23), 26, 35, RED(46) }, // tileh = 3
+ { 2, 10, RED(19), RED(28), 34, 43 }, // tileh = 4
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 5
+ { 1, 10, RED(20), 26, RED(38), 43 }, // tileh = 6
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 7
+ { 2, 13, 17, 25, RED(40), RED(48) }, // tileh = 8
+ { 1, 13, 17, RED(32), 35, RED(48) }, // tileh = 9
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 10
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 11
+ { 2, 9, 17, RED(29), RED(40), 43 }, // tileh = 12
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 13
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 14
+ { 0, 1, 2, 3, 4, 5 }, // invalid (15)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (16)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (17)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (18)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (19)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (20)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (21)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (22)
+ { 6, 11, 17, 27, RED(39), RED(47) }, // tileh = 23
+ { 0, 1, 2, 3, 4, 5 }, // invalid (24)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (25)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (26)
+ { 7, 15, RED(24), RED(33), 36, 44 }, // tileh = 27
+ { 0, 1, 2, 3, 4, 5 }, // invalid (28)
+ { 3, 14, 18, 26, RED(41), RED(49) }, // tileh = 29
+ { 4, 12, RED(21), RED(30), 37, 45 } // tileh = 30
+};
+#undef RED
+
+
+// maps each pixel of a tile (16x16) to a selection type
+// (0,0) is the top corner, (16,16) the bottom corner
+static const byte _AutorailPiece[][16] = {
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }
+};