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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 013df98f79866a75f367853c9e436f3c5c79f645 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/table/animcursors.h | |
parent | 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff) | |
download | openttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/table/animcursors.h')
-rw-r--r-- | src/table/animcursors.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/table/animcursors.h b/src/table/animcursors.h new file mode 100644 index 000000000..856527f93 --- /dev/null +++ b/src/table/animcursors.h @@ -0,0 +1,79 @@ +/* $Id$ */ + +/** @file animcursors.h + * This file defines all the the animated cursors. + * Animated cursors consist of the number of sprites that are + * displayed in a round-robin manner. Each sprite also has a time + * associated that indicates how many ticks the corresponding sprite + * is to be displayed. Currently all this information is recorded in a single + * array. @todo This should be converted into an array of structs on the long run + * All these arrays end up in an array of pointers called _animcursors. + */ + +/** Creates two array entries that define one + * status of the cursor. + * @param Sprite The Sprite to be displayed + * @param display_time The Number of ticks to display the sprite + */ +#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time, + +/** This indicates the termination of the cursor list + */ +#define ANIM_CURSOR_END() 0xFFFF + +/** Animated cursor elements for demolishion + */ +static const CursorID _demolish_animcursor[] = { + ANIM_CURSOR_LINE(0x2C0, 8) + ANIM_CURSOR_LINE(0x2C1, 8) + ANIM_CURSOR_LINE(0x2C2, 8) + ANIM_CURSOR_LINE(0x2C3, 8) + ANIM_CURSOR_END() +}; + +/** Animated cursor elements for lower land + */ +static const CursorID _lower_land_animcursor[] = { + ANIM_CURSOR_LINE(0x2BB, 10) + ANIM_CURSOR_LINE(0x2BC, 10) + ANIM_CURSOR_LINE(0x2BD, 29) + ANIM_CURSOR_END() +}; + +/** Animated cursor elements for raise land + */ +static const CursorID _raise_land_animcursor[] = { + ANIM_CURSOR_LINE(0x2B8, 10) + ANIM_CURSOR_LINE(0x2B9, 10) + ANIM_CURSOR_LINE(0x2BA, 29) + ANIM_CURSOR_END() +}; + +/** Animated cursor elements for the goto icon + */ +static const CursorID _order_goto_animcursor[] = { + ANIM_CURSOR_LINE(0x2CC, 10) + ANIM_CURSOR_LINE(0x2CD, 10) + ANIM_CURSOR_LINE(0x2CE, 29) + ANIM_CURSOR_END() +}; + +/** Animated cursor elements for the build signal icon + */ +static const CursorID _build_signals_animcursor[] = { + ANIM_CURSOR_LINE(0x50C, 20) + ANIM_CURSOR_LINE(0x50D, 20) + ANIM_CURSOR_END() +}; + +/** This is an array of pointers to all the animated cursor + * definitions we have above. This is the only thing that is + * accessed directly from other files + */ +static const CursorID * const _animcursors[] = { + _demolish_animcursor, + _lower_land_animcursor, + _raise_land_animcursor, + _order_goto_animcursor, + _build_signals_animcursor +}; |