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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commit6898a76c5f80ef1aa65106f98d5e36002bc0ddda (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/strings.cpp
parent83824f4c86b01c93465c0ab71dc84e03f9883e5f (diff)
downloadopenttd-6898a76c5f80ef1aa65106f98d5e36002bc0ddda.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/strings.cpp')
-rw-r--r--src/strings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strings.cpp b/src/strings.cpp
index aed3a2d5a..4a68ae176 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -959,7 +959,7 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
PlayerID player = (PlayerID)GetInt32(&argv);
/* Nothing is added for AI or inactive players */
- if (IsHumanPlayer(player) && IsValidPlayer(player)) {
+ if (IsHumanPlayer(player) && IsValidPlayerID(player)) {
int64 args[1];
args[0] = player + 1;
buff = GetStringWithArgs(buff, STR_7002_PLAYER, args, last);