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authorglx <glx@openttd.org>2007-12-08 15:47:23 +0000
committerglx <glx@openttd.org>2007-12-08 15:47:23 +0000
commitb47bce651e64ddeab722f599c0a682281b626c45 (patch)
treea45a623dcb65481ea9d84f6b9645584f075b7849 /src/station_gui.cpp
parent2256d9d378365850ba247e7e02631cf458a4fca2 (diff)
downloadopenttd-b47bce651e64ddeab722f599c0a682281b626c45.tar.xz
(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
Diffstat (limited to 'src/station_gui.cpp')
-rw-r--r--src/station_gui.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/station_gui.cpp b/src/station_gui.cpp
index 3d512ef3e..17a2e27a6 100644
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -228,7 +228,6 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
/* Create array for sorting */
const Station** station_sort = MallocT<const Station*>(GetMaxStationIndex() + 1);
- if (station_sort == NULL) error("Could not allocate memory for the station-sorting-list");
DEBUG(misc, 3, "Building station list for player %d", owner);
@@ -255,7 +254,6 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
free((void*)sl->sort_list);
sl->sort_list = MallocT<const Station*>(n);
- if (n != 0 && sl->sort_list == NULL) error("Could not allocate memory for the station-sorting-list");
sl->list_length = n;
for (uint i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i];