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authorsmatz <smatz@openttd.org>2009-05-18 00:33:24 +0000
committersmatz <smatz@openttd.org>2009-05-18 00:33:24 +0000
commitd1f9a90d3217709903530e58a641c18d61c96918 (patch)
treef343d71ee6affa1fdedc7d4edb82ebff6df5e789 /src/station_cmd.cpp
parentb385cf31cbfe405cb29090e3ea31aa8115ff50b9 (diff)
downloadopenttd-d1f9a90d3217709903530e58a641c18d61c96918.tar.xz
(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in the game
Diffstat (limited to 'src/station_cmd.cpp')
-rw-r--r--src/station_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index ef936ddfe..e3317fd43 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2086,8 +2086,8 @@ bool HasStationInUse(StationID station, CompanyID company)
static CommandCost RemoveBuoy(Station *st, DoCommandFlag flags)
{
- /* XXX: strange stuff */
- if (!Company::IsValidID(_current_company)) return_cmd_error(INVALID_STRING_ID);
+ /* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
+ if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
TileIndex tile = st->dock_tile;