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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/station_cmd.cpp
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/station_cmd.cpp')
-rw-r--r--src/station_cmd.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 1160f433d..cabadaa2a 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -334,7 +334,7 @@ static Station *GetClosestStationFromTile(TileIndex tile)
Station *st;
FOR_ALL_STATIONS(st) {
- if (st->facilities == 0 && st->owner == _current_player) {
+ if (st->facilities == 0 && st->owner == _current_company) {
uint cur_dist = DistanceManhattan(tile, st->xy);
if (cur_dist < threshold) {
@@ -590,7 +590,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg)
if (old_acc == new_acc) return;
/* show a message to report that the acceptance was changed? */
- if (show_msg && st->owner == _local_player && st->facilities) {
+ if (show_msg && st->owner == _local_company && st->facilities) {
/* List of accept and reject strings for different number of
* cargo types */
static const StringID accept_msg[] = {
@@ -689,12 +689,12 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint
* 1) The tile is "steep" (i.e. stretches two height levels)
* -OR-
* 2) The tile is non-flat if
- * a) the player building is an "old-school" AI
+ * a) the company building is an "old-school" AI
* -OR-
* b) the build_on_slopes switch is disabled
*/
if (IsSteepSlope(tileh) ||
- ((_is_old_ai_player || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
+ ((_is_old_ai_company || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
@@ -919,7 +919,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
}
} else {
/* There's no station here. Don't check the tiles surrounding this
- * one if the player wanted to build an adjacent station. */
+ * one if the company wanted to build an adjacent station. */
if (HasBit(p1, 24)) check_surrounding = false;
}
}
@@ -935,12 +935,12 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (st != NULL) {
/* Reuse an existing station. */
- if (st->owner != _current_player)
+ if (st->owner != _current_company)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (st->train_tile != 0) {
/* check if we want to expanding an already existing station? */
- if (_is_old_ai_player || !_settings_game.station.join_stations)
+ if (_is_old_ai_company || !_settings_game.station.join_stations)
return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
if (!CanExpandRailroadStation(st, finalvalues, axis))
return CMD_ERROR;
@@ -958,8 +958,8 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
st->town = ClosestTownFromTile(tile_org, UINT_MAX);
st->string_id = GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
- if (IsValidPlayerID(_current_player)) {
- SetBit(st->town->have_ratings, _current_player);
+ if (IsValidCompanyID(_current_company)) {
+ SetBit(st->town->have_ratings, _current_company);
}
}
}
@@ -1057,7 +1057,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
tile += tile_delta;
} while (--w);
- AddTrackToSignalBuffer(tile_org, track, _current_player);
+ AddTrackToSignalBuffer(tile_org, track, _current_company);
YapfNotifyTrackLayoutChange(tile_org, track);
tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
} while (--numtracks);
@@ -1179,7 +1179,7 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1
/* Check ownership of station */
Station *st = GetStationByTile(tile2);
- if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
+ if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
continue;
}
@@ -1252,12 +1252,12 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1
static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
{
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
- if (_current_player == OWNER_WATER && _settings_game.station.nonuniform_stations) {
+ if (_current_company == OWNER_WATER && _settings_game.station.nonuniform_stations) {
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION);
}
- /* Current player owns the station? */
- if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR;
+ /* Current company owns the station? */
+ if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR;
/* determine width and height of platforms */
tile = st->train_tile;
@@ -1279,7 +1279,7 @@ static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 fla
if (flags & DC_EXEC) {
/* read variables before the station tile is removed */
Track track = GetRailStationTrack(tile);
- Owner owner = GetTileOwner(tile); // _current_player can be OWNER_WATER
+ Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER
Vehicle *v = NULL;
if (GetRailwayStationReservation(tile)) {
v = GetTrainForReservation(tile, track);
@@ -1354,7 +1354,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
bool town_owned_road = false;
RoadTypes rts = (RoadTypes)GB(p2, 2, 3);
- if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR;
+ if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
/* Trams only have drive through stops */
if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR;
@@ -1422,7 +1422,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (st != NULL) {
- if (st->owner != _current_player) {
+ if (st->owner != _current_company) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
}
@@ -1437,8 +1437,8 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_ROAD);
- if (IsValidPlayerID(_current_player)) {
- SetBit(st->town->have_ratings, _current_player);
+ if (IsValidCompanyID(_current_company)) {
+ SetBit(st->town->have_ratings, _current_company);
}
st->sign.width_1 = 0;
}
@@ -1489,7 +1489,7 @@ static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
*/
static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
{
- if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
+ if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
return CMD_ERROR;
}
@@ -1566,10 +1566,10 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
/* If the stop was a drive-through stop replace the road */
if ((flags & DC_EXEC) && CmdSucceeded(ret) && is_drive_through) {
/* Rebuild the drive throuhg road stop. As a road stop can only be
- * removed by the owner of the roadstop, _current_player is the
+ * removed by the owner of the roadstop, _current_company is the
* owner of the road stop. */
MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, UINT_MAX)->index : 0,
- is_towns_road ? OWNER_TOWN : _current_player, _current_player, _current_player);
+ is_towns_road ? OWNER_TOWN : _current_company, _current_company, _current_company);
}
return ret;
@@ -1815,7 +1815,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) st = GetClosestStationFromTile(tile);
if (st != NULL) {
- if (st->owner != _current_player) {
+ if (st->owner != _current_company) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
}
@@ -1836,8 +1836,8 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->town = t;
st->string_id = GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
- if (IsValidPlayerID(_current_player)) {
- SetBit(st->town->have_ratings, _current_player);
+ if (IsValidCompanyID(_current_company)) {
+ SetBit(st->town->have_ratings, _current_company);
}
st->sign.width_1 = 0;
}
@@ -1889,7 +1889,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
static CommandCost RemoveAirport(Station *st, uint32 flags)
{
- if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
+ if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
return CMD_ERROR;
}
@@ -1969,8 +1969,8 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_BUOY);
- if (IsValidPlayerID(_current_player)) {
- SetBit(st->town->have_ratings, _current_player);
+ if (IsValidCompanyID(_current_company)) {
+ SetBit(st->town->have_ratings, _current_company);
}
st->sign.width_1 = 0;
st->dock_tile = tile;
@@ -1994,16 +1994,16 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/**
- * Tests whether the player's vehicles have this station in orders
- * When player == INVALID_PLAYER, then check all vehicles
+ * Tests whether the company's vehicles have this station in orders
+ * When company == INVALID_COMPANY, then check all vehicles
* @param station station ID
- * @param player player ID, INVALID_PLAYER to disable the check
+ * @param company company ID, INVALID_COMPANY to disable the check
*/
-bool HasStationInUse(StationID station, PlayerID player)
+bool HasStationInUse(StationID station, CompanyID company)
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
- if (player == INVALID_PLAYER || v->owner == player) {
+ if (company == INVALID_COMPANY || v->owner == company) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == station) {
@@ -2018,11 +2018,11 @@ bool HasStationInUse(StationID station, PlayerID player)
static CommandCost RemoveBuoy(Station *st, uint32 flags)
{
/* XXX: strange stuff */
- if (!IsValidPlayerID(_current_player)) return_cmd_error(INVALID_STRING_ID);
+ if (!IsValidCompanyID(_current_company)) return_cmd_error(INVALID_STRING_ID);
TileIndex tile = st->dock_tile;
- if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE);
+ if (HasStationInUse(st->index, INVALID_COMPANY)) return_cmd_error(STR_BUOY_IS_IN_USE);
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -2110,7 +2110,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) st = GetClosestStationFromTile(tile);
if (st != NULL) {
- if (st->owner != _current_player) {
+ if (st->owner != _current_company) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
}
@@ -2128,8 +2128,8 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_DOCK);
- if (IsValidPlayerID(_current_player)) {
- SetBit(st->town->have_ratings, _current_player);
+ if (IsValidCompanyID(_current_company)) {
+ SetBit(st->town->have_ratings, _current_company);
}
}
}
@@ -2208,13 +2208,13 @@ static void DrawTile_Station(TileInfo *ti)
uint32 relocation = 0;
const Station *st = NULL;
const StationSpec *statspec = NULL;
- PlayerID owner = GetTileOwner(ti->tile);
+ Owner owner = GetTileOwner(ti->tile);
SpriteID palette;
- if (IsValidPlayerID(owner)) {
- palette = PLAYER_SPRITE_COLOR(owner);
+ if (IsValidCompanyID(owner)) {
+ palette = COMPANY_SPRITE_COLOR(owner);
} else {
- /* Some stations are not owner by a player, namely oil rigs */
+ /* Some stations are not owner by a company, namely oil rigs */
palette = PALETTE_TO_GREY;
}
@@ -2326,7 +2326,7 @@ static void DrawTile_Station(TileInfo *ti)
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
{
int32 total_offset = 0;
- SpriteID pal = PLAYER_SPRITE_COLOR(_local_player);
+ SpriteID pal = COMPANY_SPRITE_COLOR(_local_company);
const DrawTileSprites *t = &_station_display_datas[st][image];
if (railtype != INVALID_RAILTYPE) {
@@ -2649,7 +2649,7 @@ static void UpdateStationRating(Station *st)
(rating += 13, true);
}
- if (IsValidPlayerID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
+ if (IsValidCompanyID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
{
byte days = ge->days_since_pickup;
@@ -2762,7 +2762,7 @@ void StationMonthlyLoop()
}
-void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius)
+void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
{
Station *st;
@@ -3044,15 +3044,15 @@ void DeleteOilRig(TileIndex tile)
if (st->facilities == 0) delete st;
}
-static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player)
+static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
{
- if (!IsTileOwner(tile, old_player)) return;
+ if (!IsTileOwner(tile, old_owner)) return;
- if (new_player != PLAYER_SPECTATOR) {
+ if (new_owner != INVALID_OWNER) {
Station *st = GetStationByTile(tile);
- SetTileOwner(tile, new_player);
- if (!IsBuoy(tile)) st->owner = new_player; // do not set st->owner for buoys
+ SetTileOwner(tile, new_owner);
+ if (!IsBuoy(tile)) st->owner = new_owner; // do not set st->owner for buoys
InvalidateWindowClassesData(WC_STATION_LIST, 0);
} else {
if (IsDriveThroughStopTile(tile)) {
@@ -3060,13 +3060,13 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI
DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
assert(IsTileType(tile, MP_ROAD));
/* Change owner of tile and all roadtypes */
- ChangeTileOwner(tile, old_player, new_player);
+ ChangeTileOwner(tile, old_owner, new_owner);
} else {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
/* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
* Update owner of buoy if it was not removed (was in orders).
* Do not update when owned by OWNER_WATER (sea and rivers). */
- if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE);
+ if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
}
}
}