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authorPeterN <peter@fuzzle.org>2018-05-21 22:08:39 +0100
committerGitHub <noreply@github.com>2018-05-21 22:08:39 +0100
commit4cebebcf683b079ff010e70b0a0a78c12734933e (patch)
tree4f140272bd8c1efba4916a642b85a22f153cb7b4 /src/station_base.h
parent42b43c998314a3fcd89aa59ad7834104dd80b053 (diff)
downloadopenttd-4cebebcf683b079ff010e70b0a0a78c12734933e.tar.xz
Change: Add CargoTypes type for cargo masks. (#6790)
Diffstat (limited to 'src/station_base.h')
-rw-r--r--src/station_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/station_base.h b/src/station_base.h
index af4d206ba..5e16b0d54 100644
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -470,7 +470,7 @@ public:
byte last_vehicle_type;
std::list<Vehicle *> loading_vehicles;
GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
- uint32 always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
+ CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
IndustryVector industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()