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authorrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
commit8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec (patch)
tree1e96eadb775a124c36850f50c357f93af14e4be2 /src/station.h
parent9833639b00ff84b671a3943e350ed195935e31ad (diff)
downloadopenttd-8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec.tar.xz
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/station.h')
-rw-r--r--src/station.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/station.h b/src/station.h
index 5f48abec2..71abc5750 100644
--- a/src/station.h
+++ b/src/station.h
@@ -65,7 +65,11 @@ struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
RoadStop(TileIndex tile = 0);
virtual ~RoadStop();
- bool IsValid() const;
+ /**
+ * Determines whether a road stop exists
+ * @return true if and only is the road stop exists
+ */
+ inline bool IsValid() const { return this->xy != 0; }
/* For accessing status */
bool HasFreeBay() const;
@@ -175,7 +179,12 @@ public:
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
uint GetPlatformLength(TileIndex tile) const;
bool IsBuoy() const;
- bool IsValid() const;
+
+ /**
+ * Determines whether a station exists
+ * @return true if and only is the station exists
+ */
+ inline bool IsValid() const { return this->xy != 0; }
};
enum StationType {