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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/station.h
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/station.h')
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diff --git a/src/station.h b/src/station.h
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+++ b/src/station.h
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+/* $Id$ */
+
+#ifndef STATION_H
+#define STATION_H
+
+#include "player.h"
+#include "oldpool.h"
+#include "sprite.h"
+#include "tile.h"
+#include "newgrf_station.h"
+
+typedef struct GoodsEntry {
+ uint16 waiting_acceptance;
+ byte days_since_pickup;
+ byte rating;
+ StationID enroute_from;
+ byte enroute_time;
+ byte last_speed;
+ byte last_age;
+ int32 feeder_profit;
+} GoodsEntry;
+
+typedef enum RoadStopType {
+ RS_BUS,
+ RS_TRUCK
+} RoadStopType;
+
+enum {
+ INVALID_STATION = 0xFFFF,
+ ROAD_STOP_LIMIT = 16,
+};
+
+typedef struct RoadStop {
+ TileIndex xy;
+ bool used;
+ byte status;
+ RoadStopID index;
+ byte num_vehicles;
+ StationID station;
+ struct RoadStop *next;
+ struct RoadStop *prev;
+} RoadStop;
+
+typedef struct StationSpecList {
+ const StationSpec *spec;
+ uint32 grfid; /// GRF ID of this custom station
+ uint8 localidx; /// Station ID within GRF of station
+} StationSpecList;
+
+struct Station {
+ TileIndex xy;
+ RoadStop *bus_stops;
+ RoadStop *truck_stops;
+ TileIndex train_tile;
+ TileIndex airport_tile;
+ TileIndex dock_tile;
+ Town *town;
+ uint16 string_id;
+
+ ViewportSign sign;
+
+ uint16 had_vehicle_of_type;
+
+ byte time_since_load;
+ byte time_since_unload;
+ byte delete_ctr;
+ PlayerID owner;
+ byte facilities;
+ byte airport_type;
+
+ // trainstation width/height
+ byte trainst_w, trainst_h;
+
+ /** List of custom stations (StationSpecs) allocated to the station */
+ uint8 num_specs;
+ StationSpecList *speclist;
+
+ Date build_date;
+
+ //uint16 airport_flags;
+ uint32 airport_flags;
+ StationID index;
+
+ byte last_vehicle_type;
+ GoodsEntry goods[NUM_CARGO];
+
+ uint16 random_bits;
+ byte waiting_triggers;
+
+ /* Stuff that is no longer used, but needed for conversion */
+ TileIndex bus_tile_obsolete;
+ TileIndex lorry_tile_obsolete;
+
+ byte truck_stop_status_obsolete;
+ byte bus_stop_status_obsolete;
+ byte blocked_months_obsolete;
+
+ Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
+};
+
+enum {
+ FACIL_TRAIN = 0x01,
+ FACIL_TRUCK_STOP = 0x02,
+ FACIL_BUS_STOP = 0x04,
+ FACIL_AIRPORT = 0x08,
+ FACIL_DOCK = 0x10,
+};
+
+enum {
+// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
+ HVOT_TRAIN = 1 << 1,
+ HVOT_BUS = 1 << 2,
+ HVOT_TRUCK = 1 << 3,
+ HVOT_AIRCRAFT = 1 << 4,
+ HVOT_SHIP = 1 << 5,
+ /* This bit is used to mark stations. No, it does not belong here, but what
+ * can we do? ;-) */
+ HVOT_BUOY = 1 << 6
+};
+
+enum {
+ CA_BUS = 3,
+ CA_TRUCK = 3,
+ CA_AIR_OILPAD = 3,
+ CA_TRAIN = 4,
+ CA_AIR_HELIPORT = 4,
+ CA_AIR_SMALL = 4,
+ CA_AIR_LARGE = 5,
+ CA_DOCK = 5,
+ CA_AIR_METRO = 6,
+ CA_AIR_INTER = 8,
+ CA_AIR_COMMUTER = 4,
+ CA_AIR_HELIDEPOT = 4,
+ CA_AIR_INTERCON = 10,
+ CA_AIR_HELISTATION = 4,
+};
+
+void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
+
+void ShowStationViewWindow(StationID station);
+void UpdateAllStationVirtCoord(void);
+
+/* sorter stuff */
+void RebuildStationLists(void);
+void ResortStationLists(void);
+
+DECLARE_OLD_POOL(Station, Station, 6, 1000)
+
+static inline StationID GetMaxStationIndex(void)
+{
+ /* TODO - This isn't the real content of the function, but
+ * with the new pool-system this will be replaced with one that
+ * _really_ returns the highest index. Now it just returns
+ * the next safe value we are sure about everything is below.
+ */
+ return GetStationPoolSize() - 1;
+}
+
+static inline uint GetNumStations(void)
+{
+ return GetStationPoolSize();
+}
+
+/**
+ * Check if a station really exists.
+ */
+static inline bool IsValidStation(const Station *st)
+{
+ return st->xy != 0;
+}
+
+static inline bool IsValidStationID(StationID index)
+{
+ return index < GetStationPoolSize() && IsValidStation(GetStation(index));
+}
+
+void DestroyStation(Station *st);
+
+static inline void DeleteStation(Station *st)
+{
+ DestroyStation(st);
+ st->xy = 0;
+}
+
+#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
+#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
+
+
+/* Stuff for ROADSTOPS */
+
+DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
+
+/**
+ * Check if a RaodStop really exists.
+ */
+static inline bool IsValidRoadStop(const RoadStop *rs)
+{
+ return rs->used;
+}
+
+void DestroyRoadStop(RoadStop* rs);
+
+static inline void DeleteRoadStop(RoadStop *rs)
+{
+ DestroyRoadStop(rs);
+ rs->used = false;
+}
+
+#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
+#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
+
+/* End of stuff for ROADSTOPS */
+
+
+void AfterLoadStations(void);
+void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
+void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
+uint GetStationPlatforms(const Station *st, TileIndex tile);
+uint GetPlatformLength(TileIndex tile, DiagDirection dir);
+void MarkStationTilesDirty(const Station *st);
+
+
+const DrawTileSprites *GetStationTileLayout(byte gfx);
+void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
+
+RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
+RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
+uint GetNumRoadStops(const Station* st, RoadStopType type);
+RoadStop * AllocateRoadStop( void );
+void ClearSlot(Vehicle *v);
+
+static inline bool IsBuoy(const Station* st)
+{
+ return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
+}
+
+#endif /* STATION_H */