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authorpeter1138 <peter1138@openttd.org>2008-01-22 07:27:06 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-22 07:27:06 +0000
commitffec79bbcf36028bc676310c71a40b0b033e85c5 (patch)
treeaa8442d483b420571317c63234db3640f7e6df7b /src/spriteloader/spriteloader.hpp
parent9444eb4484e5691a52ddc458bd8b401c6e19571d (diff)
downloadopenttd-ffec79bbcf36028bc676310c71a40b0b033e85c5.tar.xz
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
Diffstat (limited to 'src/spriteloader/spriteloader.hpp')
-rw-r--r--src/spriteloader/spriteloader.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/spriteloader/spriteloader.hpp b/src/spriteloader/spriteloader.hpp
index 47d1b7d40..09ad505a8 100644
--- a/src/spriteloader/spriteloader.hpp
+++ b/src/spriteloader/spriteloader.hpp
@@ -26,7 +26,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
- virtual bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos) = 0;
+ virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, uint32 file_pos) = 0;
virtual ~SpriteLoader() { }
};