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authortruelight <truelight@openttd.org>2007-06-13 16:21:11 +0000
committertruelight <truelight@openttd.org>2007-06-13 16:21:11 +0000
commitb7443d800bddcdc7f3e5feaa0130df2445af4160 (patch)
tree214b44d6a6b5ee20d5f7eb13ed8d04475c94bd5f /src/spriteloader/png.hpp
parent4185c4afcdd58d49c33e64c6d53a7eb71d44bd1e (diff)
downloadopenttd-b7443d800bddcdc7f3e5feaa0130df2445af4160.tar.xz
(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name
-Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
Diffstat (limited to 'src/spriteloader/png.hpp')
-rw-r--r--src/spriteloader/png.hpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/spriteloader/png.hpp b/src/spriteloader/png.hpp
new file mode 100644
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+++ b/src/spriteloader/png.hpp
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+/* $Id$ */
+
+/** @file png.hpp */
+
+#ifndef SPRITELOADER_PNG_HPP
+#define SPRITELOADER_PNG_HPP
+
+#include "spriteloader.hpp"
+
+class SpriteLoaderPNG : public SpriteLoader {
+public:
+ /**
+ * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
+ */
+ bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos);
+};
+
+#endif /* SPRITELOADER_PNG_HPP */