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author | peter1138 <peter1138@openttd.org> | 2007-06-12 11:22:32 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-06-12 11:22:32 +0000 |
commit | ce590b59f359b6ac8db7d29f0af6a885b63f53c0 (patch) | |
tree | 2318fb83c6ee94fe4c568067e21ff837afb6888b /src/spriteloader/grf.cpp | |
parent | e5ea54fe222032dd61cd3c00c9cb98ed23a9b02e (diff) | |
download | openttd-ce590b59f359b6ac8db7d29f0af6a885b63f53c0.tar.xz |
(svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
Diffstat (limited to 'src/spriteloader/grf.cpp')
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