diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/spritecache.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/spritecache.h')
-rw-r--r-- | src/spritecache.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/spritecache.h b/src/spritecache.h new file mode 100644 index 000000000..3a5676a63 --- /dev/null +++ b/src/spritecache.h @@ -0,0 +1,35 @@ +/* $Id$ */ + +#ifndef SPRITECACHE_H +#define SPRITECACHE_H + +typedef struct Sprite { + byte info; + byte height; + uint16 width; + int16 x_offs; + int16 y_offs; + byte data[VARARRAY_SIZE]; +} Sprite; + +const void *GetRawSprite(SpriteID sprite); +bool SpriteExists(SpriteID sprite); + +static inline const Sprite *GetSprite(SpriteID sprite) +{ + return GetRawSprite(sprite); +} + +static inline const byte *GetNonSprite(SpriteID sprite) +{ + return GetRawSprite(sprite); +} + +void GfxInitSpriteMem(void); +void IncreaseSpriteLRU(void); + +bool LoadNextSprite(int load_index, byte file_index); +void DupSprite(SpriteID old, SpriteID new); +void SkipSprites(uint count); + +#endif /* SPRITECACHE_H */ |