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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/spritecache.cpp
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/spritecache.cpp')
-rw-r--r--src/spritecache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 55d5f376c..8d6a63ec9 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -414,7 +414,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
* extract the data directly and store that as sprite.
* Ugly: yes. Other solution: no. Blame the original author or
* something ;) The image should really have been a data-stream
- * (so type = 0xFF basicly). */
+ * (so type = 0xFF basically). */
uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
Sprite *s = (Sprite *)allocator(sizeof(*s) + num);