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authorpeter1138 <peter1138@openttd.org>2007-01-03 09:45:07 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-03 09:45:07 +0000
commit789b76d36b21f23c8654cf5767880894b3dab68f (patch)
tree6f03e2c6f82bcc7e06c4699d063c25ed5d37caeb /src/spritecache.c
parent8e625b8b427fb7ac72bbb0625df3e8b18c2c28a6 (diff)
downloadopenttd-789b76d36b21f23c8654cf5767880894b3dab68f.tar.xz
(svn r7794) -Cleanup: Remove obsolete, never-used landscape rotation code. And spell obsolete correctly.
Diffstat (limited to 'src/spritecache.c')
-rw-r--r--src/spritecache.c46
1 files changed, 0 insertions, 46 deletions
diff --git a/src/spritecache.c b/src/spritecache.c
index 0b1c598cc..08a15c3ce 100644
--- a/src/spritecache.c
+++ b/src/spritecache.c
@@ -335,48 +335,6 @@ static void* AllocSprite(size_t mem_req)
}
}
-#if defined(NEW_ROTATION)
-#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
-#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
-#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
-
-
-static uint RotateSprite(uint s)
-{
- static const byte _rotate_tile_sprite[19] = { 0, 2, 4, 6, 8, 10, 12, 14, 1, 3, 5, 7, 9, 11, 13, 17, 18, 16, 15 };
- static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
- static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
-
- if (0);
- X19(752)
- X15(990-1)
- X19(3924)
- X19(3943)
- X19(3962)
- X19(3981)
- X19(4000)
- X19(4023)
- X19(4042)
- MAP(4061, 4069, _coast_map)
- X19(4126)
- X19(4145)
- X19(4164)
- X19(4183)
- X19(4202)
- X19(4221)
- X19(4240)
- X19(4259)
- X19(4259)
- X19(4278)
- MAP(4090, 4095, _fence_map)
- MAP(4096, 4101, _fence_map)
- MAP(4102, 4107, _fence_map)
- MAP(4108, 4113, _fence_map)
- MAP(4114, 4119, _fence_map)
- MAP(4120, 4125, _fence_map)
- return s;
-}
-#endif
const void *GetRawSprite(SpriteID sprite)
{
@@ -384,10 +342,6 @@ const void *GetRawSprite(SpriteID sprite)
assert(sprite < MAX_SPRITES);
-#if defined(NEW_ROTATION)
- sprite = RotateSprite(sprite);
-#endif
-
// Update LRU
_sprite_lru_new[sprite] = ++_sprite_lru_counter;