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authorfrosch <frosch@openttd.org>2014-03-23 13:28:32 +0000
committerfrosch <frosch@openttd.org>2014-03-23 13:28:32 +0000
commit53706139242224718a3cbd5f5f1106750a1c4bc1 (patch)
tree2046f2bb18b8e937fc69a01f6325ff54f8b9fd69 /src/sound_type.h
parent73a22455289d8a29cdf4efd56a17cf2b646ea3dd (diff)
downloadopenttd-53706139242224718a3cbd5f5f1106750a1c4bc1.tar.xz
(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose.
Diffstat (limited to 'src/sound_type.h')
-rw-r--r--src/sound_type.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/sound_type.h b/src/sound_type.h
index b014c2694..799c7a887 100644
--- a/src/sound_type.h
+++ b/src/sound_type.h
@@ -26,7 +26,7 @@ struct SoundEntry {
enum SoundFx {
SND_BEGIN = 0,
- SND_02_SPLAT = 0, // 0 == 0x00 !
+ SND_02_SPLAT_WATER = 0, ///< Water construction.
SND_03_FACTORY_WHISTLE,
SND_04_TRAIN,
SND_05_TRAIN_THROUGH_TUNNEL,
@@ -55,8 +55,8 @@ enum SoundFx {
SND_1C_TRUCK_START_2,
SND_1D_APPLAUSE,
SND_1E_OOOOH,
- SND_1F_SPLAT, // 29 == 0x1D
- SND_20_SPLAT_2, // 30 == 0x1E
+ SND_1F_SPLAT_OTHER, ///< Non-water non-rail construction.
+ SND_20_SPLAT_RAIL, ///< Rail construction.
SND_21_JACKHAMMER,
SND_22_CAR_HORN,
SND_23_CAR_HORN_2,