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authorMichael Lutz <michi@icosahedron.de>2020-05-17 23:32:08 +0200
committerMichael Lutz <michi@icosahedron.de>2020-05-21 20:02:34 +0200
commit37bc2f806462b3c2a84891b3aad6db00e935da86 (patch)
tree9f832e8646ec0c4a4038f6c0642c853fbe02038a /src/sound/sdl_s.h
parenta49fdb7ebbb8d8ce96bcd7bd779b18bcd86d0643 (diff)
downloadopenttd-37bc2f806462b3c2a84891b3aad6db00e935da86.tar.xz
Codechange: Use std::string in the driver and blitter selection code.
Diffstat (limited to 'src/sound/sdl_s.h')
-rw-r--r--src/sound/sdl_s.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sound/sdl_s.h b/src/sound/sdl_s.h
index 4f746107c..2b3be4d14 100644
--- a/src/sound/sdl_s.h
+++ b/src/sound/sdl_s.h
@@ -15,7 +15,7 @@
/** Implementation of the SDL sound driver. */
class SoundDriver_SDL : public SoundDriver {
public:
- const char *Start(const char * const *param) override;
+ const char *Start(const StringList &param) override;
void Stop() override;
const char *GetName() const override { return "sdl"; }