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authoralberth <alberth@openttd.org>2009-12-13 10:25:37 +0000
committeralberth <alberth@openttd.org>2009-12-13 10:25:37 +0000
commit3cfcae07e2732a11005da79dc0a113b22d83951b (patch)
treefb0f10bfb268bb6c204906bcb031106bfd6a7ba3 /src/smallmap_gui.cpp
parent5a8353fafc70f41eac2681f66fbee6cef4c6bde6 (diff)
downloadopenttd-3cfcae07e2732a11005da79dc0a113b22d83951b.tar.xz
(svn r18480) -Codechange: Moved column width computation of smallmap legends to OnInit(), added a few doxy comments.
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r--src/smallmap_gui.cpp49
1 files changed, 31 insertions, 18 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index fa6b4ad98..16297d163 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -494,7 +494,9 @@ static const byte _vehicle_type_colours[6] = {
};
+/** Class managing the smallmap window. */
class SmallMapWindow : public Window {
+ /** Types of legends in the #SM_WIDGET_LEGEND widget. */
enum SmallMapType {
SMT_CONTOUR,
SMT_VEHICLES,
@@ -504,12 +506,12 @@ class SmallMapWindow : public Window {
SMT_OWNER,
};
- static SmallMapType map_type;
- static bool show_towns;
+ static SmallMapType map_type; ///< Currently displayed legends.
+ static bool show_towns; ///< Display town names in the smallmap.
- static const uint LEGEND_BLOB_WIDTH = 8;
- uint column_width;
- uint number_of_rows;
+ static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
+ uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget.
+ uint number_of_rows; ///< Number of rows in a column in the #SM_WIDGET_LEGEND widget.
int32 scroll_x;
int32 scroll_y;
@@ -852,24 +854,37 @@ public:
}
}
- virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ virtual void OnInit()
{
- if (widget != SM_WIDGET_LEGEND) return;
-
- uint min_height = 0;
uint min_width = 0;
for (uint i = 0; i < lengthof(_legend_table); i++) {
- /* Only check the width, which are a bit more special! */
- if (i == SMT_INDUSTRY) {
- for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
+ for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
+ StringID str;
+ if (i == SMT_INDUSTRY) {
SetDParam(0, tbl->legend);
SetDParam(1, IndustryPool::MAX_SIZE);
- min_width = max(GetStringBoundingBox(STR_SMALLMAP_INDUSTRY).width, min_width);
+ str = STR_SMALLMAP_INDUSTRY;
+ } else {
+ str = tbl->legend;
}
- } else {
+ min_width = max(GetStringBoundingBox(str).width, min_width);
+ }
+ }
+
+ /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
+ this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
+ }
+
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ {
+ if (widget != SM_WIDGET_LEGEND) return;
+
+ /* Count minimal number of rows needed for the legends with fixed layout (all except the industry legend). */
+ uint min_height = 0;
+ for (uint i = 0; i < lengthof(_legend_table); i++) {
+ if (i != SMT_INDUSTRY) {
uint height = 0;
for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
- min_width = max(GetStringBoundingBox(tbl->legend).width, min_width);
if (tbl->col_break) {
min_height = max(min_height, height);
height = 0;
@@ -880,14 +895,12 @@ public:
}
}
- /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
- this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
/* The number of columns is always two, but if the it's wide enough there may be more columns */
uint columns = max(2U, (size->width - WD_FRAMERECT_LEFT) / this->column_width);
/* The number of rows is always the minimum, otherwise it depends on the number of industries */
this->number_of_rows = max(min_height, (_smallmap_industry_count + columns - 1) / columns);
- size->width = max(columns * column_width + WD_FRAMERECT_LEFT, size->width);
+ size->width = max(columns * this->column_width + WD_FRAMERECT_LEFT, size->width);
size->height = max(this->number_of_rows * FONT_HEIGHT_SMALL + WD_FRAMERECT_TOP + 1 + WD_FRAMERECT_BOTTOM, size->height);
}