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authoralberth <alberth@openttd.org>2010-02-12 13:46:41 +0000
committeralberth <alberth@openttd.org>2010-02-12 13:46:41 +0000
commitdd1c72d39a317e5abd7641b3a86fbdbca3b86442 (patch)
treeef49e6f2bd8994f5c0479c87a5a8045c5a0c2c49 /src/smallmap_gui.cpp
parent47295bb8b901609df05fbd9d9dcc54100edee7e9 (diff)
downloadopenttd-dd1c72d39a317e5abd7641b3a86fbdbca3b86442.tar.xz
(svn r19104) -Fix (r19039): Stablize main view centering in smallmap.
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r--src/smallmap_gui.cpp45
1 files changed, 38 insertions, 7 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 0cdf9a4f3..51554367b 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -557,15 +557,16 @@ class SmallMapWindow : public Window {
/**
* Determine the tile relative to the base tile of the smallmap, and the pixel position at
* that tile for a point in the smallmap.
- * @param px Horizontal coordinate of the pixel.
- * @param py Vertical coordinate of the pixel.
+ * @param px Horizontal coordinate of the pixel.
+ * @param py Vertical coordinate of the pixel.
* @param sub[out] Pixel position at the tile (0..3).
+ * @param add_sub Add current #subscroll to the position.
* @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
* @note The #subscroll offset is already accounted for.
*/
- FORCEINLINE Point PixelToTile(int px, int py, int *sub) const
+ FORCEINLINE Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
{
- px += this->subscroll; // Total horizontal offset.
+ if (add_sub) px += this->subscroll; // Total horizontal offset.
/* For each two rows down, add a x and a y tile, and
* For each four pixels to the right, move a tile to the right. */
@@ -586,6 +587,37 @@ class SmallMapWindow : public Window {
return pt;
}
+ /**
+ * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
+ * @param tx Tile x coordinate.
+ * @param ty Tile y coordinate.
+ * @param x Non-negative horizontal position in the display where the tile starts.
+ * @param y Non-negative vertical position in the display where the tile starts.
+ * @param sub [out] Value of #subscroll needed.
+ * @return #scroll_x, #scroll_y values.
+ */
+ Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
+ {
+ assert(x >= 0 && y >= 0);
+
+ int new_sub;
+ Point tile_xy = PixelToTile(x, y, &new_sub, false);
+ tx -= tile_xy.x;
+ ty -= tile_xy.y;
+
+ Point scroll;
+ if (new_sub == 0) {
+ *sub = 0;
+ scroll.x = (tx + this->zoom) * TILE_SIZE;
+ scroll.y = (ty - this->zoom) * TILE_SIZE;
+ } else {
+ *sub = 4 - new_sub;
+ scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
+ scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
+ }
+ return scroll;
+ }
+
/** Initialize or change the zoom level.
* @param change Way to change the zoom level.
* @param zoom_pt Position to keep fixed while zooming.
@@ -1287,9 +1319,8 @@ public:
int sub;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
- Point tile = this->PixelToTile(wid->current_x / 2, wid->current_y / 2, &sub);
-
- this->SetNewScroll(pt.x - tile.x * TILE_SIZE, pt.y - tile.y * TILE_SIZE, sub);
+ Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
+ this->SetNewScroll(sxy.x, sxy.y, sub);
this->SetDirty();
}
};