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authortruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
committertruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
commit003375d3755fe06227894e941b177491770c17fe (patch)
treee0105857aa1562ca3ca15a5e7df7e49bfc939456 /src/smallmap_gui.cpp
parentb0b4820387ec6f0214b43dc61b452fa73ca8a09a (diff)
downloadopenttd-003375d3755fe06227894e941b177491770c17fe.tar.xz
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r--src/smallmap_gui.cpp39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 25b6e1468..585913c5b 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -25,6 +25,7 @@
#include "town.h"
#include "sound.h"
#include "variables.h"
+#include "blitter/factory.hpp"
static const Widget _smallmap_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@@ -169,20 +170,24 @@ static const LegendAndColour * const _legend_table[] = {
static inline void WRITE_PIXELS(void *d, uint32 val)
{
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
uint8 *val8 = (uint8 *)&val;
- _screen.renderer->SetPixel(d, 0, 0, val8[0]);
- _screen.renderer->SetPixel(d, 1, 0, val8[1]);
- _screen.renderer->SetPixel(d, 2, 0, val8[2]);
- _screen.renderer->SetPixel(d, 3, 0, val8[3]);
+
+ blitter->SetPixel(d, 0, 0, val8[0]);
+ blitter->SetPixel(d, 1, 0, val8[1]);
+ blitter->SetPixel(d, 2, 0, val8[2]);
+ blitter->SetPixel(d, 3, 0, val8[3]);
}
static inline void WRITE_PIXELS_OR(void *d, uint32 val)
{
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
uint8 *val8 = (uint8 *)&val;
- _screen.renderer->SetPixelIfEmpty(d, 0, 0, val8[0]);
- _screen.renderer->SetPixelIfEmpty(d, 1, 0, val8[1]);
- _screen.renderer->SetPixelIfEmpty(d, 2, 0, val8[2]);
- _screen.renderer->SetPixelIfEmpty(d, 3, 0, val8[3]);
+
+ blitter->SetPixelIfEmpty(d, 0, 0, val8[0]);
+ blitter->SetPixelIfEmpty(d, 1, 0, val8[1]);
+ blitter->SetPixelIfEmpty(d, 2, 0, val8[2]);
+ blitter->SetPixelIfEmpty(d, 3, 0, val8[3]);
}
#define MKCOLOR(x) TO_LE32X(x)
@@ -280,7 +285,8 @@ typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough functio
*/
static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
{
- void *dst_ptr_end = _screen.renderer->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1);
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
+ void *dst_ptr_end = blitter->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1);
do {
/* check if the tile (xc,yc) is within the map range */
@@ -290,7 +296,7 @@ static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps,
WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
}
/* switch to next tile in the column */
- } while (xc++, yc++, dst = _screen.renderer->MoveTo(dst, pitch, 0), --reps != 0);
+ } while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
}
@@ -510,6 +516,7 @@ static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
*/
static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
{
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
DrawPixelInfo *old_dpi;
int dx,dy, x, y, x2, y2;
void *ptr;
@@ -564,7 +571,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
}
}
- ptr = _screen.renderer->MoveTo(dpi->dst_ptr, -dx - 4, 0);
+ ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
x = - dx - 4;
y = 0;
@@ -598,13 +605,13 @@ skip_column:
if (y == 0) {
tile_y++;
y++;
- ptr = _screen.renderer->MoveTo(ptr, 0, 1);
+ ptr = blitter->MoveTo(ptr, 0, 1);
} else {
tile_x--;
y--;
- ptr = _screen.renderer->MoveTo(ptr, 0, -1);
+ ptr = blitter->MoveTo(ptr, 0, -1);
}
- ptr = _screen.renderer->MoveTo(ptr, 2, 0);
+ ptr = blitter->MoveTo(ptr, 2, 0);
x += 2;
}
@@ -650,8 +657,8 @@ skip_column:
color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF;
/* And draw either one or two pixels depending on clipping */
- _screen.renderer->SetPixel(dpi->dst_ptr, x, y, color);
- if (!skip) _screen.renderer->SetPixel(dpi->dst_ptr, x + 1, y, color);;
+ blitter->SetPixel(dpi->dst_ptr, x, y, color);
+ if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, color);
}
}
}