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authorKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
committerKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
commite373ea7096c741a8189f7a480863fd21dd6f6be1 (patch)
treed9abc3d9810159441bed9f82a52bd1ee52d770dd /src/smallmap_gui.c
parent001d858b528d78743deaf7dcea46ea8f0736bad9 (diff)
downloadopenttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/smallmap_gui.c')
-rw-r--r--src/smallmap_gui.c1114
1 files changed, 0 insertions, 1114 deletions
diff --git a/src/smallmap_gui.c b/src/smallmap_gui.c
deleted file mode 100644
index 65e040656..000000000
--- a/src/smallmap_gui.c
+++ /dev/null
@@ -1,1114 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "functions.h"
-#include "bridge_map.h"
-#include "clear_map.h"
-#include "industry_map.h"
-#include "station_map.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "map.h"
-#include "tile.h"
-#include "gui.h"
-#include "tree_map.h"
-#include "tunnel_map.h"
-#include "window.h"
-#include "gfx.h"
-#include "viewport.h"
-#include "player.h"
-#include "vehicle.h"
-#include "town.h"
-#include "sound.h"
-#include "variables.h"
-
-static const Widget _smallmap_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
-{ WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER},
-{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
-{ WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
-{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
-{ WIDGETS_END},
-};
-
-static int _smallmap_type;
-static bool _smallmap_show_towns = true;
-
-#define MK(a,b) a, b
-#define MKEND() 0xFFFF
-#define MS(a,b) (a | 0x100), b
-
-/* Legend text giving the colours to look for on the minimap */
-static const uint16 _legend_land_contours[] = {
- MK(0x5A, STR_00F0_100M),
- MK(0x5C, STR_00F1_200M),
- MK(0x5E, STR_00F2_300M),
- MK(0x1F, STR_00F3_400M),
- MK(0x27, STR_00F4_500M),
-
- MS(0xD7, STR_00EB_ROADS),
- MK(0x0A, STR_00EC_RAILROADS),
- MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS),
- MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
- MK(0x0F, STR_00EF_VEHICLES),
- MKEND()
-};
-
-static const uint16 _legend_vehicles[] = {
- MK(0xB8, STR_00F5_TRAINS),
- MK(0xBF, STR_00F6_ROAD_VEHICLES),
- MK(0x98, STR_00F7_SHIPS),
- MK(0x0F, STR_00F8_AIRCRAFT),
- MS(0xD7, STR_00F9_TRANSPORT_ROUTES),
- MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
- MKEND()
-};
-
-static const uint16 _legend_industries_normal[] = {
- MK(0xD7, STR_00FA_COAL_MINE),
- MK(0xB8, STR_00FB_POWER_STATION),
- MK(0x56, STR_00FC_FOREST),
- MK(0xC2, STR_00FD_SAWMILL),
- MK(0xBF, STR_00FE_OIL_REFINERY),
- MK(0x0F, STR_0105_BANK),
-
- MS(0x30, STR_00FF_FARM),
- MK(0xAE, STR_0100_FACTORY),
- MK(0x98, STR_0102_OIL_WELLS),
- MK(0x37, STR_0103_IRON_ORE_MINE),
- MK(0x0A, STR_0104_STEEL_MILL),
- MKEND()
-};
-
-static const uint16 _legend_industries_hilly[] = {
- MK(0xD7, STR_00FA_COAL_MINE),
- MK(0xB8, STR_00FB_POWER_STATION),
- MK(0x56, STR_00FC_FOREST),
- MK(0x0A, STR_0106_PAPER_MILL),
- MK(0xBF, STR_00FE_OIL_REFINERY),
- MK(0x37, STR_0108_FOOD_PROCESSING_PLANT),
- MS(0x30, STR_00FF_FARM),
-
- MK(0xAE, STR_0101_PRINTING_WORKS),
- MK(0x98, STR_0102_OIL_WELLS),
- MK(0xC2, STR_0107_GOLD_MINE),
- MK(0x0F, STR_0105_BANK),
- MKEND()
-};
-
-static const uint16 _legend_industries_desert[] = {
- MK(0xBF, STR_00FE_OIL_REFINERY),
- MK(0x98, STR_0102_OIL_WELLS),
- MK(0x0F, STR_0105_BANK),
- MK(0xB8, STR_0109_DIAMOND_MINE),
- MK(0x37, STR_0108_FOOD_PROCESSING_PLANT),
- MK(0x0A, STR_010A_COPPER_ORE_MINE),
- MK(0x30, STR_00FF_FARM),
- MS(0x56, STR_010B_FRUIT_PLANTATION),
-
- MK(0x27, STR_010C_RUBBER_PLANTATION),
- MK(0x25, STR_010D_WATER_SUPPLY),
- MK(0xD0, STR_010E_WATER_TOWER),
- MK(0xAE, STR_0100_FACTORY),
- MK(0xC2, STR_010F_LUMBER_MILL),
- MKEND()
-};
-
-static const uint16 _legend_industries_candy[] = {
- MK(0x30, STR_0110_COTTON_CANDY_FOREST),
- MK(0xAE, STR_0111_CANDY_FACTORY),
- MK(0x27, STR_0112_BATTERY_FARM),
- MK(0x37, STR_0113_COLA_WELLS),
- MK(0xD0, STR_0114_TOY_SHOP),
- MK(0x0A, STR_0115_TOY_FACTORY),
- MS(0x25, STR_0116_PLASTIC_FOUNTAINS),
-
- MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY),
- MK(0x98, STR_0118_BUBBLE_GENERATOR),
- MK(0xC2, STR_0119_TOFFEE_QUARRY),
- MK(0x0F, STR_011A_SUGAR_MINE),
- MKEND()
-};
-
-static const uint16 _legend_routes[] = {
- MK(0xD7, STR_00EB_ROADS),
- MK(0x0A, STR_00EC_RAILROADS),
- MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
- MS(0x56, STR_011B_RAILROAD_STATION),
-
- MK(0xC2, STR_011C_TRUCK_LOADING_BAY),
- MK(0xBF, STR_011D_BUS_STATION),
- MK(0xB8, STR_011E_AIRPORT_HELIPORT),
- MK(0x98, STR_011F_DOCK),
- MKEND()
-};
-
-static const uint16 _legend_vegetation[] = {
- MK(0x52, STR_0120_ROUGH_LAND),
- MK(0x54, STR_0121_GRASS_LAND),
- MK(0x37, STR_0122_BARE_LAND),
- MK(0x25, STR_0123_FIELDS),
- MK(0x57, STR_0124_TREES),
- MK(0xD0, STR_00FC_FOREST),
- MS(0x0A, STR_0125_ROCKS),
-
- MK(0xC2, STR_012A_DESERT),
- MK(0x98, STR_012B_SNOW),
- MK(0xD7, STR_00F9_TRANSPORT_ROUTES),
- MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
- MKEND()
-};
-
-static const uint16 _legend_land_owners[] = {
- MK(0xCA, STR_0126_WATER),
- MK(0x54, STR_0127_NO_OWNER),
- MK(0xB4, STR_0128_TOWNS),
- MK(0x20, STR_0129_INDUSTRIES),
- MKEND()
-};
-#undef MK
-#undef MS
-#undef MKEND
-
-
-enum { IND_OFFS = 6 };
-static const uint16 * const _legend_table[] = {
- _legend_land_contours,
- _legend_vehicles,
- NULL,
- _legend_routes,
- _legend_vegetation,
- _legend_land_owners,
-
- _legend_industries_normal,
- _legend_industries_hilly,
- _legend_industries_desert,
- _legend_industries_candy,
-};
-
-#if defined(OTTD_ALIGNMENT)
- static inline void WRITE_PIXELS(Pixel* d, uint32 val)
- {
-# if defined(TTD_BIG_ENDIAN)
- d[0] = GB(val, 24, 8);
- d[1] = GB(val, 16, 8);
- d[2] = GB(val, 8, 8);
- d[3] = GB(val, 0, 8);
-# elif defined(TTD_LITTLE_ENDIAN)
- d[0] = GB(val, 0, 8);
- d[1] = GB(val, 8, 8);
- d[2] = GB(val, 16, 8);
- d[3] = GB(val, 24, 8);
-# endif
- }
-
-/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
- static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val)
- {
-# if defined(TTD_BIG_ENDIAN)
- d[0] |= GB(val, 24, 8);
- d[1] |= GB(val, 16, 8);
- d[2] |= GB(val, 8, 8);
- d[3] |= GB(val, 0, 8);
-# elif defined(TTD_LITTLE_ENDIAN)
- d[0] |= GB(val, 0, 8);
- d[1] |= GB(val, 8, 8);
- d[2] |= GB(val, 16, 8);
- d[3] |= GB(val, 24, 8);
-# endif
- }
-#else
-# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
-# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
-#endif
-
-#define MKCOLOR(x) TO_LE32X(x)
-
-/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
-static const uint32 _map_height_bits[16] = {
- MKCOLOR(0x5A5A5A5A),
- MKCOLOR(0x5A5B5A5B),
- MKCOLOR(0x5B5B5B5B),
- MKCOLOR(0x5B5C5B5C),
- MKCOLOR(0x5C5C5C5C),
- MKCOLOR(0x5C5D5C5D),
- MKCOLOR(0x5D5D5D5D),
- MKCOLOR(0x5D5E5D5E),
- MKCOLOR(0x5E5E5E5E),
- MKCOLOR(0x5E5F5E5F),
- MKCOLOR(0x5F5F5F5F),
- MKCOLOR(0x5F1F5F1F),
- MKCOLOR(0x1F1F1F1F),
- MKCOLOR(0x1F271F27),
- MKCOLOR(0x27272727),
- MKCOLOR(0x27272727),
-};
-
-typedef struct AndOr {
- uint32 mor;
- uint32 mand;
-} AndOr;
-
-static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
-{
- return (colour & mask->mand) | mask->mor;
-}
-
-
-static const AndOr _smallmap_contours_andor[] = {
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x98989898), MKCOLOR(0x00000000)},
- {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
-};
-
-static const AndOr _smallmap_vehicles_andor[] = {
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
-};
-
-static const AndOr _smallmap_vegetation_andor[] = {
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
- {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
- {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
- {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
-};
-
-typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
-
-/**
- * Draws one column of the small map in a certain mode onto the screen buffer. This
- * function looks exactly the same for all types
- *
- * @param dst Pointer to a part of the screen buffer to write to.
- * @param xc The X coordinate of the first tile in the column.
- * @param yc The Y coordinate of the first tile in the column
- * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
- * @param reps Number of lines to draw
- * @param mask ?
- * @param proc Pointer to the colour function
- * @see GetSmallMapPixels(TileIndex)
- */
-static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
-{
- Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
-
- do {
- // check if the tile (xc,yc) is within the map range
- if (xc < MapMaxX() && yc < MapMaxY()) {
- // check if the dst pointer points to a pixel inside the screen buffer
- if (dst > _screen.dst_ptr && dst < dst_ptr_end)
- WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
- }
- // switch to next tile in the column
- } while (xc++, yc++, dst += pitch, --reps != 0);
-}
-
-
-static inline TileType GetEffectiveTileType(TileIndex tile)
-{
- TileType t = GetTileType(tile);
-
- if (t == MP_TUNNELBRIDGE) {
- TransportType tt;
-
- if (IsTunnel(tile)) {
- tt = GetTunnelTransportType(tile);
- } else {
- tt = GetBridgeTransportType(tile);
- }
- switch (tt) {
- case TRANSPORT_RAIL: t = MP_RAILWAY; break;
- case TRANSPORT_ROAD: t = MP_STREET; break;
- default: t = MP_WATER; break;
- }
- }
- return t;
-}
-
-/**
- * Return the color a tile would be displayed with in the small map in mode "Contour".
- * @param tile The tile of which we would like to get the color.
- * @return The color of tile in the small map in mode "Contour"
- */
-static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
-{
- TileType t = GetEffectiveTileType(tile);
-
- return
- ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
-}
-
-/**
- * Return the color a tile would be displayed with in the small map in mode "Vehicles".
- *
- * @param t The tile of which we would like to get the color.
- * @return The color of tile in the small map in mode "Vehicles"
- */
-static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
-{
- TileType t = GetEffectiveTileType(tile);
-
- return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
-}
-
-/* Industry colours... a total of 175 gfx - XXX - increase if more industries */
-static const byte _industry_smallmap_colors[175] = {
- 215, 215, 215, 215, 215, 215, 215, 184,
- 184, 184, 184, 194, 194, 194, 194, 194,
- 86, 86, 191, 191, 191, 191, 191, 191,
- 152, 152, 152, 152, 152, 152, 152, 152,
- 152, 48, 48, 48, 48, 48, 48, 174,
- 174, 174, 174, 174, 174, 174, 174, 10,
- 10, 10, 10, 10, 10, 10, 10, 10,
- 10, 10, 15, 15, 55, 55, 55, 55,
- 10, 10, 10, 10, 10, 10, 10, 10,
- 194, 194, 194, 194, 194, 194, 194, 194,
- 194, 194, 194, 194, 194, 194, 194, 194,
- 194, 15, 15, 184, 184, 184, 184, 184,
- 184, 184, 184, 184, 55, 55, 55, 55,
- 55, 55, 55, 55, 55, 55, 55, 55,
- 55, 55, 55, 55, 86, 39, 37, 37,
- 208, 174, 174, 174, 174, 194, 194, 194,
- 194, 48, 48, 174, 174, 174, 174, 39,
- 39, 55, 208, 208, 208, 208, 10, 10,
- 10, 10, 10, 10, 37, 37, 37, 37,
- 37, 37, 37, 37, 184, 184, 184, 184,
- 152, 152, 152, 152, 194, 194, 194, 15,
- 15, 15, 15, 15, 15, 15, 15,
-};
-
-/**
- * Return the color a tile would be displayed with in the small map in mode "Industries".
- *
- * @param tile The tile of which we would like to get the color.
- * @return The color of tile in the small map in mode "Industries"
- */
-static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
-{
- TileType t = GetEffectiveTileType(tile);
-
- if (t == MP_INDUSTRY) {
- return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101;
- }
-
- return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
-}
-
-/**
- * Return the color a tile would be displayed with in the small map in mode "Routes".
- *
- * @param t The tile of which we would like to get the color.
- * @return The color of tile in the small map in mode "Routes"
- */
-static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
-{
- TileType t = GetEffectiveTileType(tile);
- uint32 bits;
-
- if (t == MP_STATION) {
- switch (GetStationType(tile)) {
- case STATION_RAIL: bits = MKCOLOR(0x56565656); break;
- case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break;
- case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break;
- case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break;
- case STATION_DOCK: bits = MKCOLOR(0x98989898); break;
- default: bits = MKCOLOR(0xFFFFFFFF); break;
- }
- } else {
- // ground color
- bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
- }
- return bits;
-}
-
-
-static const uint32 _vegetation_clear_bits[] = {
- MKCOLOR(0x54545454), ///< full grass
- MKCOLOR(0x52525252), ///< rough land
- MKCOLOR(0x0A0A0A0A), ///< rocks
- MKCOLOR(0x25252525), ///< fields
- MKCOLOR(0x98989898), ///< snow
- MKCOLOR(0xC2C2C2C2), ///< desert
- MKCOLOR(0x54545454), ///< unused
- MKCOLOR(0x54545454), ///< unused
-};
-
-static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
-{
- TileType t = GetEffectiveTileType(tile);
- uint32 bits;
-
- switch (t) {
- case MP_CLEAR:
- if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) {
- bits = MKCOLOR(0x37373737);
- } else {
- bits = _vegetation_clear_bits[GetClearGround(tile)];
- }
- break;
-
- case MP_INDUSTRY:
- bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
- break;
-
- case MP_TREES:
- if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
- bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
- } else {
- bits = MKCOLOR(0x54575754);
- }
- break;
-
- default:
- bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
- break;
- }
-
- return bits;
-}
-
-
-static uint32 _owner_colors[OWNER_END + 1];
-
-/**
- * Return the color a tile would be displayed with in the small map in mode "Owner".
- *
- * @param t The tile of which we would like to get the color.
- * @return The color of tile in the small map in mode "Owner"
- */
-static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
-{
- Owner o;
-
- switch (GetTileType(tile)) {
- case MP_INDUSTRY: o = OWNER_END; break;
- case MP_HOUSE: o = OWNER_TOWN; break;
- default: o = GetTileOwner(tile); break;
- }
-
- return _owner_colors[o];
-}
-
-
-static const uint32 _smallmap_mask_left[3] = {
- MKCOLOR(0xFF000000),
- MKCOLOR(0xFFFF0000),
- MKCOLOR(0xFFFFFF00),
-};
-
-static const uint32 _smallmap_mask_right[] = {
- MKCOLOR(0x000000FF),
- MKCOLOR(0x0000FFFF),
- MKCOLOR(0x00FFFFFF),
-};
-
-/* each tile has 4 x pixels and 1 y pixel */
-
-static GetSmallMapPixels *_smallmap_draw_procs[] = {
- GetSmallMapContoursPixels,
- GetSmallMapVehiclesPixels,
- GetSmallMapIndustriesPixels,
- GetSmallMapRoutesPixels,
- GetSmallMapVegetationPixels,
- GetSmallMapOwnerPixels,
-};
-
-static const byte _vehicle_type_colors[6] = {
- 184, 191, 152, 15, 215, 184
-};
-
-
-static void DrawVertMapIndicator(int x, int y, int x2, int y2)
-{
- GfxFillRect(x, y, x2, y + 3, 69);
- GfxFillRect(x, y2 - 3, x2, y2, 69);
-}
-
-static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
-{
- GfxFillRect(x, y, x + 3, y2, 69);
- GfxFillRect(x2 - 3, y, x2, y2, 69);
-}
-
-/**
- * Draws the small map.
- *
- * Basically, the small map is draw column of pixels by column of pixels. The pixels
- * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
- * The passes are:
- * <ol><li>The colors of tiles in the different modes.</li>
- * <li>Town names (optional)</li>
- *
- * @param dpi pointer to pixel to write onto
- * @param w pointer to Window struct
- * @param type type of map requested (vegetation, owners, routes, etc)
- * @param show_towns true if the town names should be displayed, false if not.
- */
-static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
-{
- DrawPixelInfo *old_dpi;
- int dx,dy, x, y, x2, y2;
- Pixel *ptr;
- int tile_x;
- int tile_y;
- ViewPort *vp;
-
- old_dpi = _cur_dpi;
- _cur_dpi = dpi;
-
- /* clear it */
- GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
-
- /* setup owner table */
- if (type == 5) {
- const Player *p;
-
- /* fill with some special colors */
- _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
- _owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
- _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
- _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */
-
- /* now fill with the player colors */
- FOR_ALL_PLAYERS(p) {
- if (p->is_active) {
- _owner_colors[p->index] =
- _colour_gradient[p->player_color][5] * 0x01010101;
- }
- }
- }
-
- tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE;
- tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE;
-
- dx = dpi->left + WP(w,smallmap_d).subscroll;
- tile_x -= dx / 4;
- tile_y += dx / 4;
- dx &= 3;
-
- dy = dpi->top;
- tile_x += dy / 2;
- tile_y += dy / 2;
-
- if (dy & 1) {
- tile_x++;
- dx += 2;
- if (dx > 3) {
- dx -= 4;
- tile_x--;
- tile_y++;
- }
- }
-
- ptr = dpi->dst_ptr - dx - 4;
- x = - dx - 4;
- y = 0;
-
- for (;;) {
- uint32 mask = 0xFFFFFFFF;
- int reps;
- int t;
-
- /* distance from left edge */
- if (x < 0) {
- if (x < -3) goto skip_column;
- /* mask to use at the left edge */
- mask = _smallmap_mask_left[x + 3];
- }
-
- /* distance from right edge */
- t = dpi->width - x;
- if (t < 4) {
- if (t <= 0) break; /* exit loop */
- /* mask to use at the right edge */
- mask &= _smallmap_mask_right[t - 1];
- }
-
- /* number of lines */
- reps = (dpi->height - y + 1) / 2;
- if (reps > 0) {
-// assert(ptr >= dpi->dst_ptr);
- DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]);
- }
-
-skip_column:
- if (y == 0) {
- tile_y++;
- y++;
- ptr += dpi->pitch;
- } else {
- tile_x--;
- y--;
- ptr -= dpi->pitch;
- }
- ptr += 2;
- x += 2;
- }
-
- /* draw vehicles? */
- if (type == 0 || type == 1) {
- Vehicle *v;
- bool skip;
- byte color;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type != VEH_Special &&
- (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
- // Remap into flat coordinates.
- Point pt = RemapCoords(
- v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
- v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto
- 0);
- x = pt.x;
- y = pt.y;
-
- // Check if y is out of bounds?
- y -= dpi->top;
- if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
-
- // Default is to draw both pixels.
- skip = false;
-
- // Offset X coordinate
- x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
-
- if (x < 0) {
- // if x+1 is 0, that means we're on the very left edge,
- // and should thus only draw a single pixel
- if (++x != 0) continue;
- skip = true;
- } else if (x >= dpi->width - 1) {
- // Check if we're at the very right edge, and if so draw only a single pixel
- if (x != dpi->width - 1) continue;
- skip = true;
- }
-
- // Calculate pointer to pixel and the color
- ptr = dpi->dst_ptr + y * dpi->pitch + x;
- color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
-
- // And draw either one or two pixels depending on clipping
- ptr[0] = color;
- if (!skip) ptr[1] = color;
- }
- }
- }
-
- if (show_towns) {
- const Town *t;
-
- FOR_ALL_TOWNS(t) {
- // Remap the town coordinate
- Point pt = RemapCoords(
- (int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
- (int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
- 0);
- x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
- y = pt.y;
-
- // Check if the town sign is within bounds
- if (x + t->sign.width_2 > dpi->left &&
- x < dpi->left + dpi->width &&
- y + 6 > dpi->top &&
- y < dpi->top + dpi->height) {
- // And draw it.
- SetDParam(0, t->index);
- DrawString(x, y, STR_2056, 12);
- }
- }
- }
-
- // Draw map indicators
- {
- Point pt;
-
- // Find main viewport.
- vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
-
- pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
-
- x = vp->virtual_left - pt.x;
- y = vp->virtual_top - pt.y;
- x2 = (x + vp->virtual_width) / TILE_SIZE;
- y2 = (y + vp->virtual_height) / TILE_SIZE;
- x /= TILE_SIZE;
- y /= TILE_SIZE;
-
- x -= WP(w,smallmap_d).subscroll;
- x2 -= WP(w,smallmap_d).subscroll;
-
- DrawVertMapIndicator(x, y, x, y2);
- DrawVertMapIndicator(x2, y, x2, y2);
-
- DrawHorizMapIndicator(x, y, x2, y);
- DrawHorizMapIndicator(x, y2, x2, y2);
- }
- _cur_dpi = old_dpi;
-}
-
-void SmallMapCenterOnCurrentPos(Window *w)
-{
- int x, y;
- ViewPort *vp;
- vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
-
- x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
- y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
- WP(w, smallmap_d).scroll_x = (y - x) & ~0xF;
- WP(w, smallmap_d).scroll_y = (x + y) & ~0xF;
- SetWindowDirty(w);
-}
-
-static void SmallMapWindowProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- const uint16 *tbl;
- int x, y, y_org;
- DrawPixelInfo new_dpi;
-
- /* draw the window */
- SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
- DrawWindowWidgets(w);
-
- /* draw the legend */
- tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
- x = 4;
- y_org = w->height - 44 - 11;
- y = y_org;
- for (;;) {
- GfxFillRect(x, y + 1, x + 8, y + 5, 0);
- GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]);
- DrawString(x + 11, y, tbl[1], 0);
-
- tbl += 2;
- y += 6;
-
- if (tbl[0] == 0xFFFF) {
- break;
- } else if (tbl[0] & 0x100) {
- x += 123;
- y = y_org;
- }
- }
-
- if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
- return;
-
- DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 4: { // Map window
- Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
- Point pt;
-
- /*
- * XXX: scrolling with the left mouse button is done by subsequently
- * clicking with the left mouse button; clicking once centers the
- * large map at the selected point. So by unclicking the left mouse
- * button here, it gets reclicked during the next inputloop, which
- * would make it look like the mouse is being dragged, while it is
- * actually being (virtually) clicked every inputloop.
- */
- _left_button_clicked = false;
-
- pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
- WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
- WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
-
- SetWindowDirty(w);
- } break;
-
- case 5: // Show land contours
- case 6: // Show vehicles
- case 7: // Show industries
- case 8: // Show transport routes
- case 9: // Show vegetation
- case 10: // Show land owners
- RaiseWindowWidget(w, _smallmap_type + 5);
- _smallmap_type = e->we.click.widget - 5;
- LowerWindowWidget(w, _smallmap_type + 5);
-
- SetWindowDirty(w);
- SndPlayFx(SND_15_BEEP);
- break;
-
- case 11: // Center the smallmap again
- SmallMapCenterOnCurrentPos(w);
-
- SetWindowDirty(w);
- SndPlayFx(SND_15_BEEP);
- break;
-
- case 12: // Toggle town names
- ToggleWidgetLoweredState(w, 12);
- _smallmap_show_towns = IsWindowWidgetLowered(w, 12);
-
- SetWindowDirty(w);
- SndPlayFx(SND_15_BEEP);
- break;
- }
- break;
-
- case WE_RCLICK:
- if (e->we.click.widget == 4) {
- if (_scrolling_viewport) return;
- _scrolling_viewport = true;
- _cursor.delta.x = 0;
- _cursor.delta.y = 0;
- }
- break;
-
- case WE_MOUSELOOP:
- /* update the window every now and then */
- if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
- break;
-
- case WE_SCROLL: {
- int x;
- int y;
- int sub;
- int hx;
- int hy;
- int hvx;
- int hvy;
-
- _cursor.fix_at = true;
-
- x = WP(w, smallmap_d).scroll_x;
- y = WP(w, smallmap_d).scroll_y;
-
- sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x;
-
- x -= (sub >> 2) << 4;
- y += (sub >> 2) << 4;
- sub &= 3;
-
- x += (e->we.scroll.delta.y >> 1) << 4;
- y += (e->we.scroll.delta.y >> 1) << 4;
-
- if (e->we.scroll.delta.y & 1) {
- x += TILE_SIZE;
- sub += 2;
- if (sub > 3) {
- sub -= 4;
- x -= TILE_SIZE;
- y += TILE_SIZE;
- }
- }
-
- hx = (w->widget[4].right - w->widget[4].left) / 2;
- hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
- hvx = hx * -4 + hy * 8;
- hvy = hx * 4 + hy * 8;
- if (x < -hvx) {
- x = -hvx;
- sub = 0;
- }
- if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
- x = MapMaxX() * TILE_SIZE - hvx;
- sub = 0;
- }
- if (y < -hvy) {
- y = -hvy;
- sub = 0;
- }
- if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
- y = MapMaxY() * TILE_SIZE - hvy;
- sub = 0;
- }
-
- WP(w, smallmap_d).scroll_x = x;
- WP(w, smallmap_d).scroll_y = y;
- WP(w, smallmap_d).subscroll = sub;
-
- SetWindowDirty(w);
- } break;
- }
-}
-
-static const WindowDesc _smallmap_desc = {
- WDP_AUTO, WDP_AUTO, 446, 314,
- WC_SMALLMAP,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
- _smallmap_widgets,
- SmallMapWindowProc
-};
-
-void ShowSmallMap(void)
-{
- Window *w;
-
- w = AllocateWindowDescFront(&_smallmap_desc, 0);
- if (w == NULL) return;
-
- LowerWindowWidget(w, _smallmap_type + 5);
- SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns);
- w->resize.width = 350;
- w->resize.height = 250;
-
- SmallMapCenterOnCurrentPos(w);
-}
-
-/* Extra ViewPort Window Stuff */
-static const Widget _extra_view_port_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL},
-{ WWT_INSET, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL},
-{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 21, 234, 255, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
-{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 22, 43, 234, 255, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
-{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
-{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
-{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL},
-{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON},
-{ WIDGETS_END},
-};
-
-static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_CREATE: /* Disable zoom in button */
- DisableWindowWidget(w, 5);
- break;
-
- case WE_PAINT:
- // set the number in the title bar
- SetDParam(0, w->window_number + 1);
-
- DrawWindowWidgets(w);
- DrawWindowViewport(w);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 5: DoZoomInOutWindow(ZOOM_IN, w); break;
- case 6: DoZoomInOutWindow(ZOOM_OUT, w); break;
-
- case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
- Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
- int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
- int y = WP(w, vp_d).scrollpos_y;
-
- // set this view to same location. Based on the center, adjusting for zoom
- WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
- WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
- } break;
-
- case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
- const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
- int x = WP(w2, const vp_d).scrollpos_x;
- int y = WP(w2, const vp_d).scrollpos_y;
-
- WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
- WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
- } break;
- }
- break;
-
- case WE_RESIZE:
- w->viewport->width += e->we.sizing.diff.x;
- w->viewport->height += e->we.sizing.diff.y;
- w->viewport->virtual_width += e->we.sizing.diff.x;
- w->viewport->virtual_height += e->we.sizing.diff.y;
- break;
-
- case WE_SCROLL: {
- ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
-
- if (vp == NULL) {
- _cursor.fix_at = false;
- _scrolling_viewport = false;
- }
-
- WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
- WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
- } break;
-
- case WE_MOUSEWHEEL:
- ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
- break;
-
-
- case WE_MESSAGE:
- /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */
- if (e->we.message.wparam != w->window_number) break;
- HandleZoomMessage(w, w->viewport, 5, 6);
- break;
- }
-}
-
-static const WindowDesc _extra_view_port_desc = {
- WDP_AUTO, WDP_AUTO, 300, 268,
- WC_EXTRA_VIEW_PORT,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
- _extra_view_port_widgets,
- ExtraViewPortWndProc
-};
-
-void ShowExtraViewPortWindow(void)
-{
- Window *w, *v;
- int i = 0;
-
- // find next free window number for extra viewport
- while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;
-
- w = AllocateWindowDescFront(&_extra_view_port_desc, i);
- if (w != NULL) {
- int x, y;
- // the main window with the main view
- v = FindWindowById(WC_MAIN_WINDOW, 0);
- // New viewport start ats (zero,zero)
- AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
-
- // center on same place as main window (zoom is maximum, no adjustment needed)
- x = WP(v, vp_d).scrollpos_x;
- y = WP(v, vp_d).scrollpos_y;
- WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;
- WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
- }
-}