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author | Tyler Trahan <tyler@tylertrahan.com> | 2021-11-28 07:16:42 -0700 |
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committer | GitHub <noreply@github.com> | 2021-11-28 15:16:42 +0100 |
commit | 802ca4e72231895e9f043a7b380c59dfbba366cd (patch) | |
tree | 3f65113f1b513c0fda4d73e52d4ce1a7ba35d7e7 /src/signs_gui.cpp | |
parent | 6953df7b5e52d749e50275640197e5fc17e2310c (diff) | |
download | openttd-802ca4e72231895e9f043a7b380c59dfbba366cd.tar.xz |
Fix: Don't try to rename OWNER_DEITY signs in-game (#9716)
Diffstat (limited to 'src/signs_gui.cpp')
-rw-r--r-- | src/signs_gui.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp index 0240a6a25..516906462 100644 --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -565,10 +565,14 @@ static WindowDesc _query_sign_edit_desc( */ void HandleClickOnSign(const Sign *si) { + /* If we can't rename the sign, don't even open the rename GUI. */ + if (!CompanyCanRenameSign(si)) return; + if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) { RenameSign(si->index, ""); return; } + ShowRenameSignWindow(si); } |