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authorTyler Trahan <tyler@tylertrahan.com>2021-11-28 07:16:42 -0700
committerGitHub <noreply@github.com>2021-11-28 15:16:42 +0100
commit802ca4e72231895e9f043a7b380c59dfbba366cd (patch)
tree3f65113f1b513c0fda4d73e52d4ce1a7ba35d7e7 /src/signs_cmd.cpp
parent6953df7b5e52d749e50275640197e5fc17e2310c (diff)
downloadopenttd-802ca4e72231895e9f043a7b380c59dfbba366cd.tar.xz
Fix: Don't try to rename OWNER_DEITY signs in-game (#9716)
Diffstat (limited to 'src/signs_cmd.cpp')
-rw-r--r--src/signs_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/signs_cmd.cpp b/src/signs_cmd.cpp
index 0dd821157..78bbb8b4b 100644
--- a/src/signs_cmd.cpp
+++ b/src/signs_cmd.cpp
@@ -79,7 +79,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
{
Sign *si = Sign::GetIfValid(p1);
if (si == nullptr) return CMD_ERROR;
- if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
+ if (!CompanyCanRenameSign(si)) return CMD_ERROR;
/* Rename the signs when empty, otherwise remove it */
if (!text.empty()) {