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authorfrosch <frosch@openttd.org>2012-01-22 13:54:02 +0000
committerfrosch <frosch@openttd.org>2012-01-22 13:54:02 +0000
commit5bf1710a28021f7eef8dcc91cbfe08dd1ad0c215 (patch)
treecfeedeaa0ef1f8efa0fd2442fec3ac9f591db3b2 /src/signs_cmd.cpp
parentb9192ac432bf915d3020c6d23e6368903b805061 (diff)
downloadopenttd-5bf1710a28021f7eef8dcc91cbfe08dd1ad0c215.tar.xz
(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
Diffstat (limited to 'src/signs_cmd.cpp')
-rw-r--r--src/signs_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/signs_cmd.cpp b/src/signs_cmd.cpp
index 033ddf123..3109d1ef0 100644
--- a/src/signs_cmd.cpp
+++ b/src/signs_cmd.cpp
@@ -45,7 +45,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
- Sign *si = new Sign(_current_company);
+ Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
@@ -78,7 +78,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
{
Sign *si = Sign::GetIfValid(p1);
if (si == NULL) return CMD_ERROR;
- if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY) return CMD_ERROR;
+ if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
/* Rename the signs when empty, otherwise remove it */
if (!StrEmpty(text)) {
@@ -89,7 +89,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
free(si->name);
/* Assign the new one */
si->name = strdup(text);
- si->owner = _current_company;
+ if (_game_mode != GM_EDITOR) si->owner = _current_company;
si->UpdateVirtCoord();
InvalidateWindowData(WC_SIGN_LIST, 0, 1);