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authorrubidium <rubidium@openttd.org>2011-12-08 20:01:31 +0000
committerrubidium <rubidium@openttd.org>2011-12-08 20:01:31 +0000
commitccededbf7785d966be7c6c71a995ec9a44be927b (patch)
tree5c172d4fe96eae577b126f9ad7b503613b9911c4 /src/signs_base.h
parent9a0f9c3a2d07d41566f2abfe5e217d9316e603e3 (diff)
downloadopenttd-ccededbf7785d966be7c6c71a995ec9a44be927b.tar.xz
(svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
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