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author | rubidium <rubidium@openttd.org> | 2011-12-08 20:01:31 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-08 20:01:31 +0000 |
commit | ccededbf7785d966be7c6c71a995ec9a44be927b (patch) | |
tree | 5c172d4fe96eae577b126f9ad7b503613b9911c4 /src/signs_base.h | |
parent | 9a0f9c3a2d07d41566f2abfe5e217d9316e603e3 (diff) | |
download | openttd-ccededbf7785d966be7c6c71a995ec9a44be927b.tar.xz |
(svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
Diffstat (limited to 'src/signs_base.h')
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