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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/signs.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/signs.h')
-rw-r--r-- | src/signs.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/signs.h b/src/signs.h new file mode 100644 index 000000000..9c9fd2982 --- /dev/null +++ b/src/signs.h @@ -0,0 +1,68 @@ +/* $Id$ */ + +#ifndef SIGNS_H +#define SIGNS_H + +#include "oldpool.h" + +typedef struct Sign { + StringID str; + ViewportSign sign; + int32 x; + int32 y; + byte z; + PlayerID owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games. + + SignID index; +} Sign; + +DECLARE_OLD_POOL(Sign, Sign, 2, 16000) + +static inline SignID GetMaxSignIndex(void) +{ + /* TODO - This isn't the real content of the function, but + * with the new pool-system this will be replaced with one that + * _really_ returns the highest index. Now it just returns + * the next safe value we are sure about everything is below. + */ + return GetSignPoolSize() - 1; +} + +static inline uint GetNumSigns(void) +{ + return GetSignPoolSize(); +} + +/** + * Check if a Sign really exists. + */ +static inline bool IsValidSign(const Sign *si) +{ + return si->str != STR_NULL; +} + +static inline bool IsValidSignID(uint index) +{ + return index < GetSignPoolSize() && IsValidSign(GetSign(index)); +} + +void DestroySign(Sign *si); + +static inline void DeleteSign(Sign *si) +{ + DestroySign(si); + si->str = STR_NULL; +} + +#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss)) +#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0) + +VARDEF bool _sign_sort_dirty; + +void UpdateAllSignVirtCoords(void); +void PlaceProc_Sign(TileIndex tile); + +/* misc.c */ +void ShowRenameSignWindow(const Sign *si); + +#endif /* SIGNS_H */ |