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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/signs.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/signs.h')
-rw-r--r--src/signs.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/signs.h b/src/signs.h
new file mode 100644
index 000000000..9c9fd2982
--- /dev/null
+++ b/src/signs.h
@@ -0,0 +1,68 @@
+/* $Id$ */
+
+#ifndef SIGNS_H
+#define SIGNS_H
+
+#include "oldpool.h"
+
+typedef struct Sign {
+ StringID str;
+ ViewportSign sign;
+ int32 x;
+ int32 y;
+ byte z;
+ PlayerID owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.
+
+ SignID index;
+} Sign;
+
+DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
+
+static inline SignID GetMaxSignIndex(void)
+{
+ /* TODO - This isn't the real content of the function, but
+ * with the new pool-system this will be replaced with one that
+ * _really_ returns the highest index. Now it just returns
+ * the next safe value we are sure about everything is below.
+ */
+ return GetSignPoolSize() - 1;
+}
+
+static inline uint GetNumSigns(void)
+{
+ return GetSignPoolSize();
+}
+
+/**
+ * Check if a Sign really exists.
+ */
+static inline bool IsValidSign(const Sign *si)
+{
+ return si->str != STR_NULL;
+}
+
+static inline bool IsValidSignID(uint index)
+{
+ return index < GetSignPoolSize() && IsValidSign(GetSign(index));
+}
+
+void DestroySign(Sign *si);
+
+static inline void DeleteSign(Sign *si)
+{
+ DestroySign(si);
+ si->str = STR_NULL;
+}
+
+#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss))
+#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
+
+VARDEF bool _sign_sort_dirty;
+
+void UpdateAllSignVirtCoords(void);
+void PlaceProc_Sign(TileIndex tile);
+
+/* misc.c */
+void ShowRenameSignWindow(const Sign *si);
+
+#endif /* SIGNS_H */