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authorTyler Trahan <tyler@tylertrahan.com>2021-11-28 07:16:42 -0700
committerGitHub <noreply@github.com>2021-11-28 15:16:42 +0100
commit802ca4e72231895e9f043a7b380c59dfbba366cd (patch)
tree3f65113f1b513c0fda4d73e52d4ce1a7ba35d7e7 /src/signs.cpp
parent6953df7b5e52d749e50275640197e5fc17e2310c (diff)
downloadopenttd-802ca4e72231895e9f043a7b380c59dfbba366cd.tar.xz
Fix: Don't try to rename OWNER_DEITY signs in-game (#9716)
Diffstat (limited to 'src/signs.cpp')
-rw-r--r--src/signs.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/signs.cpp b/src/signs.cpp
index 3e0e7a7a3..0f1d7a78f 100644
--- a/src/signs.cpp
+++ b/src/signs.cpp
@@ -9,6 +9,7 @@
#include "stdafx.h"
#include "landscape.h"
+#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "strings_func.h"
@@ -61,3 +62,14 @@ void UpdateAllSignVirtCoords()
si->UpdateVirtCoord();
}
}
+
+/**
+ * Check if the current company can rename a given sign.
+ * @param *si The sign in question.
+ * @return true if the sign can be renamed, else false.
+ */
+bool CompanyCanRenameSign(const Sign *si)
+{
+ if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return false;
+ return true;
+}