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authorKUDr <KUDr@openttd.org>2007-01-10 18:12:09 +0000
committerKUDr <KUDr@openttd.org>2007-01-10 18:12:09 +0000
commit07c30785ab226c4762b442f5a09ec745017cc94b (patch)
treed9abc3d9810159441bed9f82a52bd1ee52d770dd /src/signs.c
parentdc44d341075a525d6069bfbf935efe75ac7ff0f0 (diff)
downloadopenttd-07c30785ab226c4762b442f5a09ec745017cc94b.tar.xz
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/signs.c')
-rw-r--r--src/signs.c277
1 files changed, 0 insertions, 277 deletions
diff --git a/src/signs.c b/src/signs.c
deleted file mode 100644
index 4b2d48cd1..000000000
--- a/src/signs.c
+++ /dev/null
@@ -1,277 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "player.h"
-#include "signs.h"
-#include "saveload.h"
-#include "command.h"
-#include "variables.h"
-
-static Sign *_new_sign;
-
-/**
- * Called if a new block is added to the sign-pool
- */
-static void SignPoolNewBlock(uint start_item)
-{
- Sign *si;
-
- /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
- * TODO - This is just a temporary stage, this will be removed. */
- for (si = GetSign(start_item); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) si->index = start_item++;
-}
-
-/* Initialize the sign-pool */
-DEFINE_OLD_POOL(Sign, Sign, SignPoolNewBlock, NULL)
-
-/**
- *
- * Update the coordinate of one sign
- *
- */
-static void UpdateSignVirtCoords(Sign *si)
-{
- Point pt = RemapCoords(si->x, si->y, si->z);
- SetDParam(0, si->str);
- UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806);
-}
-
-/**
- *
- * Update the coordinates of all signs
- *
- */
-void UpdateAllSignVirtCoords(void)
-{
- Sign *si;
-
- FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si);
-
-}
-
-/**
- *
- * Marks the region of a sign as dirty
- *
- * @param si Pointer to the Sign
- */
-static void MarkSignDirty(Sign *si)
-{
- MarkAllViewportsDirty(
- si->sign.left - 6,
- si->sign.top - 3,
- si->sign.left + si->sign.width_1 * 4 + 12,
- si->sign.top + 45);
-}
-
-/**
- *
- * Allocates a new sign
- *
- * @return The pointer to the new sign, or NULL if there is no more free space
- */
-static Sign *AllocateSign(void)
-{
- Sign *si;
-
- /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
- * TODO - This is just a temporary stage, this will be removed. */
- for (si = GetSign(0); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) {
- if (!IsValidSign(si)) {
- uint index = si->index;
-
- memset(si, 0, sizeof(Sign));
- si->index = index;
-
- return si;
- }
- }
-
- /* Check if we can add a block to the pool */
- if (AddBlockToPool(&_Sign_pool))
- return AllocateSign();
-
- return NULL;
-}
-
-void DestroySign(Sign *si)
-{
- DeleteName(si->str);
-}
-
-/**
- * Place a sign at the given coordinates. Ownership of sign has
- * no effect whatsoever except for the colour the sign gets for easy recognition,
- * but everybody is able to rename/remove it.
- * @param tile tile to place sign at
- * @param p1 unused
- * @param p2 unused
- */
-int32 CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- Sign *si;
-
- /* Try to locate a new sign */
- si = AllocateSign();
- if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
-
- /* When we execute, really make the sign */
- if (flags & DC_EXEC) {
- int x = TileX(tile) * TILE_SIZE;
- int y = TileY(tile) * TILE_SIZE;
-
- si->str = STR_280A_SIGN;
- si->x = x;
- si->y = y;
- si->owner = _current_player; // owner of the sign; just eyecandy
- si->z = GetSlopeZ(x,y);
- UpdateSignVirtCoords(si);
- MarkSignDirty(si);
- InvalidateWindow(WC_SIGN_LIST, 0);
- _sign_sort_dirty = true;
- _new_sign = si;
- }
-
- return 0;
-}
-
-/** Rename a sign. If the new name of the sign is empty, we assume
- * the user wanted to delete it. So delete it. Ownership of signs
- * has no meaning/effect whatsoever except for eyecandy
- * @param tile unused
- * @param p1 index of the sign to be renamed/removed
- * @param p2 unused
- */
-int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- if (!IsValidSignID(p1)) return CMD_ERROR;
-
- /* If _cmd_text 0 means the new text for the sign is non-empty.
- * So rename the sign. If it is empty, it has no name, so delete it */
- if (_cmd_text[0] != '\0') {
- /* Create the name */
- StringID str = AllocateName(_cmd_text, 0);
- if (str == 0) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- Sign *si = GetSign(p1);
-
- /* Delete the old name */
- DeleteName(si->str);
- /* Assign the new one */
- si->str = str;
- si->owner = _current_player;
-
- /* Update; mark sign dirty twice, because it can either becom longer, or shorter */
- MarkSignDirty(si);
- UpdateSignVirtCoords(si);
- MarkSignDirty(si);
- InvalidateWindow(WC_SIGN_LIST, 0);
- _sign_sort_dirty = true;
- } else {
- /* Free the name, because we did not assign it yet */
- DeleteName(str);
- }
- } else { /* Delete sign */
- if (flags & DC_EXEC) {
- Sign *si = GetSign(p1);
-
- MarkSignDirty(si);
- DeleteSign(si);
-
- InvalidateWindow(WC_SIGN_LIST, 0);
- _sign_sort_dirty = true;
- }
- }
-
- return 0;
-}
-
-/**
- *
- * Callback function that is called after a sign is placed
- *
- */
-void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
-{
- if (success) {
- ShowRenameSignWindow(_new_sign);
- ResetObjectToPlace();
- }
-}
-
-/**
- *
- * PlaceProc function, called when someone pressed the button if the
- * sign-tool is selected
- *
- */
-void PlaceProc_Sign(TileIndex tile)
-{
- DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
-}
-
-/**
- *
- * Initialize the signs
- *
- */
-void InitializeSigns(void)
-{
- CleanPool(&_Sign_pool);
- AddBlockToPool(&_Sign_pool);
-}
-
-static const SaveLoad _sign_desc[] = {
- SLE_VAR(Sign, str, SLE_UINT16),
- SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
- SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
- SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
- SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
- SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
- SLE_VAR(Sign, z, SLE_UINT8),
- SLE_END()
-};
-
-/**
- *
- * Save all signs
- *
- */
-static void Save_SIGN(void)
-{
- Sign *si;
-
- FOR_ALL_SIGNS(si) {
- SlSetArrayIndex(si->index);
- SlObject(si, _sign_desc);
- }
-}
-
-/**
- *
- * Load all signs
- *
- */
-static void Load_SIGN(void)
-{
- int index;
- while ((index = SlIterateArray()) != -1) {
- Sign *si;
-
- if (!AddBlockIfNeeded(&_Sign_pool, index))
- error("Signs: failed loading savegame: too many signs");
-
- si = GetSign(index);
- SlObject(si, _sign_desc);
- }
-
- _sign_sort_dirty = true;
-}
-
-const ChunkHandler _sign_chunk_handlers[] = {
- { 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
-};