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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commitd06529ef4d84ce90c90ed560a6b2f3525880c40e (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/signal.cpp
parentc2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff)
downloadopenttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/signal.cpp')
-rw-r--r--src/signal.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/signal.cpp b/src/signal.cpp
index 5d71cd02c..f0622b7ed 100644
--- a/src/signal.cpp
+++ b/src/signal.cpp
@@ -467,11 +467,11 @@ static inline void ResetSets()
*
* @param owner player whose signals we are updating
* @return state of the first block from _globset
- * @pre IsValidPlayer(owner)
+ * @pre IsValidPlayerID(owner)
*/
static SigSegState UpdateSignalsInBuffer(Owner owner)
{
- assert(IsValidPlayer(owner));
+ assert(IsValidPlayerID(owner));
bool first = true; // first block?
SigSegState state = SIGSEG_FREE; // value to return