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author | frosch <frosch@openttd.org> | 2009-05-13 21:45:56 +0000 |
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committer | frosch <frosch@openttd.org> | 2009-05-13 21:45:56 +0000 |
commit | 32ecc48ec885b529bedc764b49a9626a9311cdd0 (patch) | |
tree | 9cd39e2b3a020f3ad69a462dc5bbce469d56dfb6 /src/ship_cmd.cpp | |
parent | a1addc1d9540b3cd80581d36ac341a1303ce302f (diff) | |
download | openttd-32ecc48ec885b529bedc764b49a9626a9311cdd0.tar.xz |
(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 4abf9e0da..3a49d66c7 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -789,7 +789,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 v->service_interval = _settings_game.vehicle.servint_ships; v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = 0x0E5E; + v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); v->vehicle_flags = 0; |