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author | yexo <yexo@openttd.org> | 2009-05-26 21:59:49 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-05-26 21:59:49 +0000 |
commit | 0d56cfabfa6b6553f02a701d3ec3d92cc7067b63 (patch) | |
tree | cbedc97360c42339860d6b03483900a203cf2ec3 /src/ship_cmd.cpp | |
parent | aa62ec0a1f7cc2416e0397eeccc90156d27b8b44 (diff) | |
download | openttd-0d56cfabfa6b6553f02a701d3ec3d92cc7067b63.tar.xz |
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 0e947eccd..c2c5a72cd 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -127,7 +127,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v) static void CheckIfShipNeedsService(Vehicle *v) { - if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; + if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; @@ -805,7 +805,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 v->name = NULL; v->state = TRACK_BIT_DEPOT; - v->service_interval = _settings_game.vehicle.servint_ships; + v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_ships; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = SPR_IMG_QUERY; |