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author | rubidium <rubidium@openttd.org> | 2008-04-20 10:13:54 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-20 10:13:54 +0000 |
commit | f55ffd14bdaa85f9eb7c22c442f46169f63137be (patch) | |
tree | 417e4bd30794e812ee9200d90aec95d9c7d5dc14 /src/ship_cmd.cpp | |
parent | 12ae3a2194011c7260da8286b7dc527eaacb1329 (diff) | |
download | openttd-f55ffd14bdaa85f9eb7c22c442f46169f63137be.tar.xz |
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 901514727..f8b4a7554 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -210,7 +210,7 @@ static void HandleBrokenShip(Vehicle *v) if (!(v->vehstatus & VS_HIDDEN)) { Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2; + if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; } } |