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author | rubidium <rubidium@openttd.org> | 2009-12-20 16:19:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-12-20 16:19:47 +0000 |
commit | f2785ae24d369b68f246a162ff7619e61d8a380a (patch) | |
tree | 8243637bf95317635bd4e736f34999dd481e3a99 /src/ship_cmd.cpp | |
parent | 4d9097cafb39ecdc2b8f5e6ba42fe3c9e1d3f20b (diff) | |
download | openttd-f2785ae24d369b68f246a162ff7619e61d8a380a.tar.xz |
(svn r18574) -Fix [FS#3392] (r18481): manually sending trains and RVs to depots didn't quite work
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 9bc96ab88..acd5754ec 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -97,12 +97,17 @@ SpriteID Ship::GetImage(Direction direction) const return _ship_sprites[spritenum] + direction; } -static const Depot *FindClosestShipDepot(const Vehicle *v) +static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance) { /* Find the closest depot */ const Depot *depot; const Depot *best_depot = NULL; - uint best_dist = UINT_MAX; + /* If we don't have a maximum distance, i.e. distance = 0, + * we want to find any depot so the best distance of no + * depot must be more than any correct distance. On the + * other hand if we have set a maximum distance, any depot + * further away than max_distance can safely be ignored. */ + uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1; FOR_ALL_DEPOTS(depot) { TileIndex tile = depot->xy; @@ -134,9 +139,9 @@ static void CheckIfShipNeedsService(Vehicle *v) default: NOT_REACHED(); } - const Depot *depot = FindClosestShipDepot(v); + const Depot *depot = FindClosestShipDepot(v, max_distance); - if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > max_distance) { + if (depot == NULL) { if (v->current_order.IsType(OT_GOTO_DEPOT)) { v->current_order.MakeDummy(); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); @@ -724,7 +729,7 @@ CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { - const Depot *depot = FindClosestShipDepot(this); + const Depot *depot = FindClosestShipDepot(this, 0); if (depot == NULL) return false; |