diff options
author | glx <glx@openttd.org> | 2019-12-15 17:54:05 +0100 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-12-21 20:13:03 +0100 |
commit | fa9769f81a0f96324a7a72f272626c395e002ece (patch) | |
tree | 77119ee7a1d62cb3e70107ecbf07da1777c4111c /src/ship_cmd.cpp | |
parent | 5fce5fa300318db4e87849c2269a0e013d6f89e1 (diff) | |
download | openttd-fa9769f81a0f96324a7a72f272626c395e002ece.tar.xz |
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 7e9d6a30d..35edda113 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -144,7 +144,6 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance) { /* Find the closest depot */ - const Depot *depot; const Depot *best_depot = nullptr; /* If we don't have a maximum distance, i.e. distance = 0, * we want to find any depot so the best distance of no @@ -153,7 +152,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance) * further away than max_distance can safely be ignored. */ uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1; - FOR_ALL_DEPOTS(depot) { + for (const Depot *depot : Depot::Iterate()) { TileIndex tile = depot->xy; if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) { uint dist = DistanceManhattan(tile, v->tile); |