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author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2018-07-19 21:17:07 +0200 |
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committer | Patric Stout <truebrain@openttd.org> | 2018-07-19 21:17:07 +0200 |
commit | 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad (patch) | |
tree | 36da708e128fc68d9ceac32362503df43af2fc22 /src/ship_cmd.cpp | |
parent | a3d1950b656787b76fbccec1aedd63407c34c2f1 (diff) | |
download | openttd-2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad.tar.xz |
Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 0bdcf7041..ca8bdfc8e 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -34,6 +34,7 @@ #include "company_base.h" #include "tunnelbridge_map.h" #include "zoom_func.h" +#include "framerate_type.h" #include "table/strings.h" @@ -638,6 +639,8 @@ reverse_direction: bool Ship::Tick() { + PerformanceAccumulator framerate(PFE_GL_SHIPS); + if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; ShipController(this); |