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author | frosch <frosch@openttd.org> | 2012-07-07 15:39:46 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-07-07 15:39:46 +0000 |
commit | 08a8c3a773e9c730bd92a39e1e07403a172e866a (patch) | |
tree | 5fea4034f5d65bf6be9c28458ce05369d702a78d /src/ship_cmd.cpp | |
parent | 8d004f3c63fbff4f3524f770483db90408a98c50 (diff) | |
download | openttd-08a8c3a773e9c730bd92a39e1e07403a172e866a.tar.xz |
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 6b6ec4715..ed43cf7d2 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -142,7 +142,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance) static void CheckIfShipNeedsService(Vehicle *v) { if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; - if (v->IsInDepot()) { + if (v->IsChainInDepot()) { VehicleServiceInDepot(v); return; } @@ -298,7 +298,7 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = { static bool CheckShipLeaveDepot(Ship *v) { - if (!v->IsInDepot()) return false; + if (!v->IsChainInDepot()) return false; /* We are leaving a depot, but have to go to the exact same one; re-enter */ if (v->current_order.IsType(OT_GOTO_DEPOT) && |