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authorrubidium <rubidium@openttd.org>2007-08-29 21:27:16 +0000
committerrubidium <rubidium@openttd.org>2007-08-29 21:27:16 +0000
commit3f3b013b99ac0378ed94098ca19e864d208880c7 (patch)
treec750fba2dc3e7efcc74cbccf329c29e874b3102e /src/ship.h
parent99409d99d0cffdbd82aaa5f3a6f5da2c96623678 (diff)
downloadopenttd-3f3b013b99ac0378ed94098ca19e864d208880c7.tar.xz
(svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom.
Diffstat (limited to 'src/ship.h')
-rw-r--r--src/ship.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/ship.h b/src/ship.h
index ac86c907a..929eeccc6 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -6,6 +6,8 @@
#define SHIP_H
#include "vehicle.h"
+#include "engine.h"
+#include "variables.h"
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
@@ -48,6 +50,7 @@ struct Ship: public Vehicle {
int GetImage(Direction direction) const;
int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
+ Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
void Tick();
};