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authorbjarni <bjarni@openttd.org>2007-02-10 13:37:32 +0000
committerbjarni <bjarni@openttd.org>2007-02-10 13:37:32 +0000
commit0c8078ae29c2ac5f03d295aebf273150224cb55e (patch)
tree59906a996e65dbe3ecf41015b0f876d77b68498a /src/ship.h
parent356e47f1087b56244694a646eb73ee6c9264a229 (diff)
downloadopenttd-0c8078ae29c2ac5f03d295aebf273150224cb55e.tar.xz
(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
Diffstat (limited to 'src/ship.h')
-rw-r--r--src/ship.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ship.h b/src/ship.h
index 4d9dc5131..5c6e13596 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -8,6 +8,7 @@
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
+void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
static inline bool IsShipInDepot(const Vehicle* v)
{