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authorPeter Nelson <peter1138@openttd.org>2019-01-31 20:54:15 +0000
committerPeterN <peter@fuzzle.org>2019-02-04 00:19:48 +0000
commit33e3f4916173b4129cbbe60f94dae659a70edb83 (patch)
tree2384acf24eafd4fa75910401c58e859926c1bb4c /src/ship.h
parent0749a291c4941511744e82a315ee34d96e053fb1 (diff)
downloadopenttd-33e3f4916173b4129cbbe60f94dae659a70edb83.tar.xz
Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch.
Diffstat (limited to 'src/ship.h')
-rw-r--r--src/ship.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ship.h b/src/ship.h
index adbc32228..60d4466d6 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -29,6 +29,8 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
TrackBitsByte state; ///< The "track" the ship is following.
ShipPathCache path; ///< Cached path.
DirectionByte rotation; ///< Visible direction.
+ int16 rotation_x_pos; ///< NOSAVE: X Position before rotation.
+ int16 rotation_y_pos; ///< NOSAVE: Y Position before rotation.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Ship() : SpecializedVehicleBase() {}