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authorPeter Nelson <peter1138@openttd.org>2018-05-20 11:03:14 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-01-24 20:47:40 +0000
commit225790892d923eb208af3844f4c08606afab046a (patch)
tree798bb99ff01eceeaee362ee280494bb5c6cf7658 /src/ship.h
parent479f13fc4133f2970aff82d2d0fb9b3c0cb919da (diff)
downloadopenttd-225790892d923eb208af3844f4c08606afab046a.tar.xz
Change: Make ships stop and change direction slowly instead of instantly turning.
Diffstat (limited to 'src/ship.h')
-rw-r--r--src/ship.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/ship.h b/src/ship.h
index 6e73332a5..adbc32228 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -26,8 +26,9 @@ typedef std::deque<TrackdirByte> ShipPathCache;
* All ships have this type.
*/
struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
- TrackBitsByte state; ///< The "track" the ship is following.
- ShipPathCache path; ///< Cached path.
+ TrackBitsByte state; ///< The "track" the ship is following.
+ ShipPathCache path; ///< Cached path.
+ DirectionByte rotation; ///< Visible direction.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Ship() : SpecializedVehicleBase() {}