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authorterkhen <terkhen@openttd.org>2010-09-20 18:56:35 +0000
committerterkhen <terkhen@openttd.org>2010-09-20 18:56:35 +0000
commite90930e5722a43741deef77de9c562283549faf1 (patch)
tree113c2207950441246ceea53c85e7d3a1aacfc0f7 /src/settings_type.h
parentb916c5d8c177526690489da4b758187184dff464 (diff)
downloadopenttd-e90930e5722a43741deef77de9c562283549faf1.tar.xz
(svn r20832) -Feature: Allow to select a custom percentage of water in the map generation window (based on patch by CommanderZ).
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index f353d6da2..e12507938 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -179,6 +179,7 @@ struct GameCreationSettings {
byte water_borders; ///< bitset of the borders that are water
uint16 custom_town_number; ///< manually entered number of towns
byte variety; ///< variety level applied to TGP
+ byte custom_sea_level; ///< manually entered percentage of water in the map
};
/** Settings related to construction in-game */