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authorrubidium <rubidium@openttd.org>2010-08-19 08:59:36 +0000
committerrubidium <rubidium@openttd.org>2010-08-19 08:59:36 +0000
commita4c6d07edc4937087e3f2d0b2bff52cc3980b9e2 (patch)
tree9a939be9e5c3b7bc5a0101cb3077a3d619d2dad8 /src/settings_type.h
parentcfc0df152b40c7109ce6c2e60f80304fc97adb89 (diff)
downloadopenttd-a4c6d07edc4937087e3f2d0b2bff52cc3980b9e2.tar.xz
(svn r20553) -Feature: allow rate limiting of incoming commands
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index f5a9a85d4..ba546895c 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -128,6 +128,8 @@ struct NetworkSettings {
#ifdef ENABLE_NETWORK
uint16 sync_freq; ///< how often do we check whether we are still in-sync
uint8 frame_freq; ///< how often do we send commands to the clients
+ uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames?
+ uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection?
uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
bool pause_on_join; ///< pause the game when people join
uint16 server_port; ///< port the server listens on