diff options
author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
---|---|---|
committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/settings_type.h | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 9c0bf1ac7..6dd91201c 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -9,6 +9,7 @@ #include "town_type.h" #include "transport_type.h" #include "network/core/config.h" +#include "company_type.h" /** Settings related to the difficulty of the game */ struct DifficultySettings { @@ -170,12 +171,12 @@ struct ConstructionSettings { /** Settings related to the AI. */ struct AISettings { - bool ainew_active; ///< is the new AI active? bool ai_in_multiplayer; ///< so we allow AIs in multiplayer bool ai_disable_veh_train; ///< disable types for AI bool ai_disable_veh_roadveh; ///< disable types for AI bool ai_disable_veh_aircraft; ///< disable types for AI bool ai_disable_veh_ship; ///< disable types for AI + uint32 ai_max_opcode_till_suspend; ///< max opcode calls till AI will suspend }; /** Settings related to the old pathfinder. */ @@ -339,6 +340,7 @@ struct GameSettings { GameCreationSettings game_creation; ///< settings used during the creation of a game (map) ConstructionSettings construction; ///< construction of things in-game AISettings ai; ///< what may the AI do? + class AIConfig *ai_config[MAX_COMPANIES]; ///< settings per company PathfinderSettings pf; ///< settings for all pathfinders OrderSettings order; ///< settings related to orders VehicleSettings vehicle; ///< options for vehicles |